Remove some dead code

This commit is contained in:
Eric Wasylishen 2015-05-15 17:43:14 -06:00
parent 0cf02b230d
commit a0803ff6a2
2 changed files with 1 additions and 7 deletions

View File

@ -132,7 +132,6 @@ FindModelInfo(const bsp2_t *bsp, const char *lmscaleoverride)
const char *attribute;
const dmodel_t **shadowmodels;
modelinfo_t *info;
float lightmapscale;
shadowmodels = malloc(sizeof(dmodel_t *) * (bsp->nummodels + 1));
memset(shadowmodels, 0, sizeof(dmodel_t *) * (bsp->nummodels + 1));
@ -467,8 +466,6 @@ main(int argc, const char **argv)
if (dirty)
SetupDirt();
CheckFenceTextures(bsp);
MakeTnodes(bsp);
modelinfo = malloc(bsp->nummodels * sizeof(*modelinfo));
FindModelInfo(bsp, lmscaleoverride);

View File

@ -20,8 +20,6 @@
#include <light/light.h>
#include <light/entities.h>
static const vec3_t bsp_origin = { 0, 0, 0 };
/* ======================================================================== */
typedef struct {
@ -531,7 +529,7 @@ Lightsurf_Init(const modelinfo_t *modelinfo, const bsp2_dface_t *face,
const texinfo_t *tex;
vec3_t planepoint;
texorg_t texorg;
int facenum, lmshift;
int facenum;
/*FIXME: memset can be slow on large datasets*/
// memset(lightsurf, 0, sizeof(*lightsurf));
@ -985,7 +983,6 @@ LightFace_Entity(const entity_t *entity, const lightsample_t *light,
if (entity->projectedmip)
{
vec3_t col;
float s, t;
VectorCopy(light->color, col);
VectorScale(ray, 255, col);
LightFace_SampleMipTex(entity->projectedmip, entity->projectionmatrix, surfpoint, col);