re-enable fence textures, fix saving bsp

This commit is contained in:
Eric Wasylishen 2015-05-08 01:19:13 -06:00
parent f26f87da19
commit a0ce5d01a6
1 changed files with 3 additions and 1 deletions

View File

@ -446,6 +446,8 @@ main(int argc, const char **argv)
if (dirty)
SetupDirt();
CheckFenceTextures(bsp);
MakeTnodes(bsp);
modelinfo = malloc(bsp->nummodels * sizeof(*modelinfo));
FindModelInfo(bsp, lmscaleoverride);
@ -473,12 +475,12 @@ main(int argc, const char **argv)
WriteLuxFile(bsp, source, LIT_VERSION);
if (write_luxfile & 2)
BSPX_AddLump(&bspdata, "LIGHTINGDIR", lux_filebase, bsp->lightdatasize*3);
}
/* Convert data format back if necessary */
if (loadversion != BSP2VERSION)
ConvertBSPFormat(loadversion, &bspdata);
WriteBSPFile(source, &bspdata);
}
end = I_FloatTime();
logprint("%5.1f seconds elapsed\n", end - start);