revert last commit, q1 code is still producing better results with q1_rocks.map
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@ -276,7 +276,8 @@ bool CreateBrushWindings(bspbrush_t *brush)
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return brush->update_bounds(true);
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}
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#define QBSP3
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// fixme-brushbsp: restore this define (switch to the q2 code) once we fix the remaining regressions in q1_rocks.map
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//#define QBSP3
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#ifndef QBSP3
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struct hullbrush_t {
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