tests: add q2 light cone test

This commit is contained in:
Eric Wasylishen 2023-01-08 20:26:32 -07:00
parent 6697beb607
commit a497254874
2 changed files with 126 additions and 0 deletions

109
testmaps/q2_light_cone.map Normal file
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@ -0,0 +1,109 @@
// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
"_bounce" "0"
// brush 0
{
( 480 1088 928 ) ( 480 1089 928 ) ( 480 1088 929 ) e1u1/twall2_1 0 32 0 1 1
( 704 1088 928 ) ( 704 1088 929 ) ( 705 1088 928 ) e1u1/twall2_1 0 32 0 1 1
( 704 1088 928 ) ( 705 1088 928 ) ( 704 1089 928 ) e1u1/twall2_1 0 0 0 1 1
( 944 1472 944 ) ( 944 1473 944 ) ( 945 1472 944 ) e1u1/twall2_1 0 0 0 1 1
( 944 1488 944 ) ( 945 1488 944 ) ( 944 1488 945 ) e1u1/twall2_1 0 32 0 1 1
( 1440 1472 944 ) ( 1440 1472 945 ) ( 1440 1473 944 ) e1u1/twall2_1 0 32 0 1 1
}
// brush 1
{
( 480 1088 1248 ) ( 480 1089 1248 ) ( 480 1088 1249 ) e1u1/twall2_1 0 96 0 1 1
( 704 1072 1248 ) ( 704 1072 1249 ) ( 705 1072 1248 ) e1u1/twall2_1 0 96 0 1 1
( 704 1088 1248 ) ( 705 1088 1248 ) ( 704 1089 1248 ) e1u1/twall2_1 0 0 0 1 1
( 944 1472 1264 ) ( 944 1473 1264 ) ( 945 1472 1264 ) e1u1/twall2_1 0 0 0 1 1
( 944 1488 1264 ) ( 945 1488 1264 ) ( 944 1488 1265 ) e1u1/twall2_1 0 96 0 1 1
( 1440 1472 1264 ) ( 1440 1472 1265 ) ( 1440 1473 1264 ) e1u1/twall2_1 0 96 0 1 1
}
// brush 2
{
( 480 1072 928 ) ( 480 1073 928 ) ( 480 1072 929 ) e1u1/twall2_1 16 32 0 1 1
( 704 1072 928 ) ( 704 1072 929 ) ( 705 1072 928 ) e1u1/twall2_1 0 32 0 1 1
( 704 1072 928 ) ( 705 1072 928 ) ( 704 1073 928 ) e1u1/twall2_1 0 -16 0 1 1
( 944 1456 1248 ) ( 944 1457 1248 ) ( 945 1456 1248 ) e1u1/twall2_1 0 -16 0 1 1
( 944 1088 944 ) ( 945 1088 944 ) ( 944 1088 945 ) e1u1/twall2_1 0 32 0 1 1
( 1456 1456 944 ) ( 1456 1456 945 ) ( 1456 1457 944 ) e1u1/twall2_1 16 32 0 1 1
}
// brush 3
{
( 480 1392 928 ) ( 480 1393 928 ) ( 480 1392 929 ) e1u1/twall2_1 -48 32 0 1 1
( 832 1472 928 ) ( 832 1472 929 ) ( 833 1472 928 ) e1u1/twall2_1 0 32 0 1 1
( 832 1392 928 ) ( 833 1392 928 ) ( 832 1393 928 ) e1u1/twall2_1 -128 48 0 1 1
( 1072 1776 1248 ) ( 1072 1777 1248 ) ( 1073 1776 1248 ) e1u1/twall2_1 -128 48 0 1 1
( 1072 1504 944 ) ( 1073 1504 944 ) ( 1072 1504 945 ) e1u1/twall2_1 -128 32 0 1 1
( 1440 1392 928 ) ( 1440 1392 929 ) ( 1440 1393 928 ) e1u1/twall2_1 -48 32 0 1 1
}
// brush 4
{
( 1440 1088 1056 ) ( 1440 1089 1056 ) ( 1440 1088 1057 ) e1u1/twall2_1 0 32 0 1 1
( 1120 1088 1056 ) ( 1120 1088 1057 ) ( 1121 1088 1056 ) e1u1/twall2_1 96 32 0 1 1
( 1120 1088 928 ) ( 1121 1088 928 ) ( 1120 1089 928 ) e1u1/twall2_1 96 0 0 1 1
( 1360 1472 1248 ) ( 1360 1473 1248 ) ( 1361 1472 1248 ) e1u1/twall2_1 96 0 0 1 1
( 1360 1488 1072 ) ( 1361 1488 1072 ) ( 1360 1488 1073 ) e1u1/twall2_1 96 32 0 1 1
( 1456 1472 1072 ) ( 1456 1472 1073 ) ( 1456 1473 1072 ) e1u1/twall2_1 0 32 0 1 1
}
// brush 5
{
( 464 1088 1056 ) ( 464 1089 1056 ) ( 464 1088 1057 ) e1u1/twall2_1 0 32 0 1 1
( 144 1072 1056 ) ( 144 1072 1057 ) ( 145 1072 1056 ) e1u1/twall2_1 48 32 0 1 1
( 144 1088 928 ) ( 145 1088 928 ) ( 144 1089 928 ) e1u1/twall2_1 48 0 0 1 1
( 384 1472 1248 ) ( 384 1473 1248 ) ( 385 1472 1248 ) e1u1/twall2_1 48 0 0 1 1
( 384 1488 1072 ) ( 385 1488 1072 ) ( 384 1488 1073 ) e1u1/twall2_1 48 32 0 1 1
( 480 1472 1072 ) ( 480 1472 1073 ) ( 480 1473 1072 ) e1u1/twall2_1 0 32 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "1048 1120 968"
"angle" "90"
}
// entity 2
{
"classname" "light"
"origin" "904 1216 952"
"target" "t1"
"light" "500"
}
// entity 3
{
"classname" "light"
"origin" "1048 1216 952"
"target" "t2"
"_cone" "10"
"light" "500"
}
// entity 4
{
"classname" "light"
"origin" "1192 1216 952"
"target" "t3"
"angle" "20"
"light" "500"
}
// entity 5
{
"classname" "info_null"
"origin" "904 1256 952"
"targetname" "t1"
}
// entity 6
{
"classname" "info_null"
"origin" "1048 1256 952"
"targetname" "t2"
}
// entity 7
{
"classname" "info_null"
"origin" "1192 1256 952"
"targetname" "t3"
}

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@ -513,3 +513,20 @@ TEST_CASE("surface lights minlight" * doctest::may_fail()) {
CheckFaceLuxels(bsp, *liquid_face, l, &lit);
}
TEST_CASE("q2_light_cone") {
auto [bsp, bspx] = QbspVisLight_Q2("q2_light_cone.map", {});
// lights are 256 units from wall
// all 3 lights have a 10 degree cone radius
// radius on wall should be 256 * sin(10 degrees) = 44.45 units
auto check_cutoff = [&](const qvec3d &position){
CheckFaceLuxelAtPoint(&bsp, &bsp.dmodels[0], {0,0,0}, position + qvec3d{16,0,0});
CheckFaceLuxelAtPoint(&bsp, &bsp.dmodels[0], {243,243,243}, position - qvec3d{16,0,0});
};
check_cutoff({948, 1472, 952});
check_cutoff({1092, 1472, 952});
check_cutoff({1236, 1472, 952});
}