light: embree: fix for liquid faces casting shadows!
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@ -188,6 +188,8 @@ Embree_TraceInit(const bsp2_t *bsp)
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skyfaces.push_back(face);
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} else if (texname[0] == '{') {
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fencefaces.push_back(face);
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} else if (texname[0] == '*') {
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// ignore liquids
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} else {
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solidfaces.push_back(face);
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}
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