build: vs2013 compat changes
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1c94d4b157
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@ -45,6 +45,9 @@ typedef unsigned char byte;
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#ifdef _MSC_VER
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#define __func__ __FUNCTION__
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#ifndef __cplusplus
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#define inline _inline
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#endif
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#endif
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#ifdef __GNUC__
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@ -22,6 +22,7 @@
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#include <float.h>
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#include <math.h>
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#include <common/cmdlib.h>
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#ifdef __cplusplus
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extern "C" {
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@ -83,16 +83,9 @@ public:
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light_t(void) :
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spotlight { false },
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spotvec { 0, 0, 0 },
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spotfalloff { 0 },
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spotfalloff2 { 0 },
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projectedmip { nullptr },
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projectionmatrix {
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0,0,0,0,
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0,0,0,0,
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0,0,0,0,
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0,0,0,0,
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},
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epairs {nullptr},
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targetent {nullptr},
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generated {false},
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@ -119,7 +112,13 @@ public:
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mangle { "mangle", 0, 0, 0 }, // not transformed to vec
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projangle { "project_mangle", 20, 0, 0 }, // not transformed to vec
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project_texture { "project_texture", "" }
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{}
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{
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VectorSet(spotvec, 0, 0, 0);
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for (int i = 0; i < 16; i++) {
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projectionmatrix[i] = 0;
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}
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}
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settingsdict_t settings() {
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return {{
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@ -579,8 +579,7 @@ public:
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class modelinfo_t {
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private:
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static constexpr float DEFAULT_PHONG_ANGLE = 89.0f;
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#define DEFAULT_PHONG_ANGLE 89.0f
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public:
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const dmodel_t *model;
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@ -607,7 +606,6 @@ public:
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modelinfo_t(const dmodel_t *m, float lmscale) :
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model { m },
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lightmapscale { lmscale },
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offset { 0, 0, 0 },
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minlight { "minlight", 0 },
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shadow { "shadow", 0 },
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shadowself { "shadowself", 0 },
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@ -616,7 +614,9 @@ public:
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phong_angle { "phong_angle", 0 },
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minlight_exclude { "minlight_exclude", "" },
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minlight_color { "minlight_color", 255, 255, 255, vec3_transformer_t::NORMALIZE_COLOR_TO_255 }
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{}
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{
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VectorSet(offset, 0, 0, 0);
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}
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settingsdict_t settings() {
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return {{
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@ -22,6 +22,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <common/cmdlib.h>
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/* Use some GCC builtins */
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#if !defined(ffsl) && defined(__GNUC__)
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@ -73,7 +74,8 @@ ClearLeafBit(leafbits_t *bits, int leafnum)
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static inline size_t
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LeafbitsSize(int numleafs)
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{
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return offsetof(leafbits_t, bits[(numleafs + LEAFMASK) >> LEAFSHIFT]);
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int numblocks = (numleafs + LEAFMASK) >> LEAFSHIFT;
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return sizeof(leafbits_t) + (sizeof(leafblock_t) * numblocks);
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}
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#endif /* VIS_LEAFBITS_H */
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@ -1500,7 +1500,7 @@ LightFace_Entity(const bsp2_t *bsp,
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static void
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LightFace_Sky(const sun_t *sun, const lightsurf_t *lightsurf, lightmap_t *lightmaps)
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{
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constexpr float MAX_SKY_DIST = 65536.0f;
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const float MAX_SKY_DIST = 65536.0f;
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const modelinfo_t *modelinfo = lightsurf->modelinfo;
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const plane_t *plane = &lightsurf->plane;
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@ -875,13 +875,13 @@ public:
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bsp_ray_t(int i, const vec_t *origin, const vec3_t dir, float dist, const dmodel_t *selfshadow, const vec_t *color) :
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_pointindex{i},
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_origin{origin[0], origin[1], origin[2]},
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_dir{dir[0], dir[1], dir[2]},
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_maxdist{dist},
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_selfshadow{selfshadow},
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_hitdist{dist},
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_hittype{hittype_t::NONE},
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_hit_occluded{false} {
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VectorCopy(origin, _origin);
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VectorCopy(dir, _dir);
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if (color != nullptr) {
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VectorCopy(color, _color);
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}
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@ -33,7 +33,7 @@
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using namespace std;
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static constexpr float MAX_SKY_RAY_DEPTH = 8192.0f;
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static const float MAX_SKY_RAY_DEPTH = 8192.0f;
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/**
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* i is between 0 and face->numedges - 1
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@ -197,8 +197,8 @@ Embree_FilterFuncN(int* valid,
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const struct RTCHitN* potentialHit,
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const size_t N)
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{
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constexpr int VALID = -1;
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constexpr int INVALID = 0;
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const int VALID = -1;
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const int INVALID = 0;
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for (size_t i=0; i<N; i++) {
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if (valid[i] != VALID) {
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