light: add "minlight_mottle" as an alias for "minlightMottle"
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@ -376,6 +376,14 @@ func_detail/func_group as well, if qbsp from these tools is used.
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Set the minimum light level for any surface of the brush model.
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Set the minimum light level for any surface of the brush model.
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Default 0.
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Default 0.
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.. note:: Q2 uses a 0..1 scale for this key
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.. bmodel-key:: "_minlight_mottle" "n"
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"_minlightMottle" "n"
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Whether minlight should have a mottled pattern. Defaults
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to 1 in Q2 mode and 0 otherwise.
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.. bmodel-key:: "_minlight_exclude" "texname"
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.. bmodel-key:: "_minlight_exclude" "texname"
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Faces with the given texture are excluded from receiving minlight on
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Faces with the given texture are excluded from receiving minlight on
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@ -135,7 +135,7 @@ modelinfo_t::modelinfo_t(const mbsp_t *b, const dmodelh2_t *m, float lmscale)
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offset{},
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offset{},
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minlight{this, "minlight", 0},
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minlight{this, "minlight", 0},
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maxlight{this, "maxlight", 0},
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maxlight{this, "maxlight", 0},
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minlightMottle{this, "minlightMottle", false},
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minlightMottle{this, {"minlight_mottle", "minlightMottle"}, false},
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shadow{this, "shadow", 0},
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shadow{this, "shadow", 0},
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shadowself{this, {"shadowself", "selfshadow"}, 0},
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shadowself{this, {"shadowself", "selfshadow"}, 0},
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shadowworldonly{this, "shadowworldonly", 0},
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shadowworldonly{this, "shadowworldonly", 0},
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