qbsp: csg: mirror faces, even for solid, to help leaf content assignment
Mark them as skip so they don't get saved. This fixes csg_fail.map (in combination with -epsilon 0.1)
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@ -354,7 +354,8 @@ SaveFacesToPlaneList(face_t *facelist, bool mirror, std::map<int, face_t *> &pla
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if (face->contents[1] == CONTENTS_DETAIL
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|| face->contents[1] == CONTENTS_DETAIL_ILLUSIONARY
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|| face->contents[1] == CONTENTS_DETAIL_FENCE
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|| (face->cflags[1] & CFLAGS_WAS_ILLUSIONARY)) {
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|| (face->cflags[1] & CFLAGS_WAS_ILLUSIONARY)
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|| face->contents[1] == CONTENTS_SOLID) {
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newface->texinfo = MakeSkipTexinfo();
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}
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@ -653,7 +654,7 @@ CSGFaces(const mapentity_t *entity)
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* All of the faces left on the outside list are real surface faces
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* If the brush is non-solid, mirror faces for the inside view
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*/
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mirror = (brush->contents != CONTENTS_SOLID);
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mirror = true;//brush->contents != CONTENTS_SOLID);
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SaveFacesToPlaneList(outside, mirror, planefaces);
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progress++;
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