testqbsp: expand base1leak test
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@ -945,6 +945,17 @@ TEST(testmaps_q2, base1leak)
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EXPECT_FALSE(map.leakfile);
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EXPECT_EQ(GAME_QUAKE_II, bsp.loadversion->game->id);
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EXPECT_EQ(8, map.brushes.size());
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EXPECT_EQ(8, bsp.dbrushes.size());
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EXPECT_EQ(8, bsp.dleafs.size()); // 1 placeholder + 1 empty (room interior) + 6 solid (sides of room)
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const qvec3d in_plus_y_wall{-776, 976, -24};
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auto *plus_y_wall_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], in_plus_y_wall);
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EXPECT_EQ(Q2_CONTENTS_SOLID, plus_y_wall_leaf->contents);
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EXPECT_EQ(3, plus_y_wall_leaf->numleafbrushes);
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}
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TEST(benchmark, winding) {
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