HACK: always connect bmodels to their brushes. this is temporary until we can figure out why the node bounds are wrong
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@ -204,7 +204,7 @@ static void ExportBrushList_r(const mapentity_t *entity, node_t *node, const uin
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std::vector<uint32_t> brushes;
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for (auto &b : entity->brushes) {
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if (!node->bounds.disjoint_or_touching(b.bounds)) {
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if (entity != map.world_entity() || !node->bounds.disjoint_or_touching(b.bounds)) {
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brushes.push_back(b_id);
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}
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b_id++;
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