bsputils: fix comment
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@ -291,7 +291,7 @@ static bool Light_PointInSolid_r(const mbsp_t *bsp, const int nodenum, const vec
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|| Light_PointInSolid_r(bsp, node->children[1], point);
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}
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// Tests model 0 of the given model
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// Tests hull 0 of the given model
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bool Light_PointInSolid(const mbsp_t *bsp, const dmodel_t *model, const vec3_t point)
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{
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return Light_PointInSolid_r(bsp, model->headnode[0], point);
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