light: refactoring

This commit is contained in:
Eric Wasylishen 2016-04-07 01:13:34 -06:00
parent 0733499da5
commit ab9be6bbf2
2 changed files with 12 additions and 11 deletions

View File

@ -205,6 +205,7 @@ typedef struct {
/* stuff used by CalcPoint */
vec_t starts, startt, st_step;
texorg_t texorg;
int width, height;
} lightsurf_t;
typedef struct {

View File

@ -593,37 +593,37 @@ static void CalcPointNormal(const bsp2_t *bsp, const bsp2_dface_t *face, plane_t
*/
__attribute__((noinline))
static void
CalcPoints(const modelinfo_t *modelinfo, const vec3_t offset, const texorg_t *texorg, lightsurf_t *surf, const bsp2_t *bsp, const bsp2_dface_t *face)
CalcPoints(const modelinfo_t *modelinfo, const vec3_t offset, lightsurf_t *surf, const bsp2_t *bsp, const bsp2_dface_t *face)
{
/*
* Fill in the surface points. The points are biased towards the center of
* the surface to help avoid edge cases just inside walls
*/
TexCoordToWorld(surf->exactmid[0], surf->exactmid[1], texorg, surf->midpoint);
TexCoordToWorld(surf->exactmid[0], surf->exactmid[1], &surf->texorg, surf->midpoint);
VectorAdd(surf->midpoint, offset, surf->midpoint);
const int width = (surf->texsize[0] + 1) * oversample;
const int height = (surf->texsize[1] + 1) * oversample;
surf->width = (surf->texsize[0] + 1) * oversample;
surf->height = (surf->texsize[1] + 1) * oversample;
surf->starts = (surf->texmins[0] - 0.5 + (0.5 / oversample)) * surf->lightmapscale;
surf->startt = (surf->texmins[1] - 0.5 + (0.5 / oversample)) * surf->lightmapscale;
surf->st_step = surf->lightmapscale / oversample;
/* Allocate surf->points */
surf->numpoints = width * height;
surf->numpoints = surf->width * surf->height;
surf->points = calloc(surf->numpoints, sizeof(vec3_t));
surf->normals = calloc(surf->numpoints, sizeof(vec3_t));
surf->occluded = (bool *)calloc(surf->numpoints, sizeof(bool));
for (int t = 0; t < height; t++) {
for (int s = 0; s < width; s++) {
const int i = t*width + s;
for (int t = 0; t < surf->height; t++) {
for (int s = 0; s < surf->width; s++) {
const int i = t*surf->width + s;
vec_t *point = surf->points[i];
vec_t *norm = surf->normals[i];
const vec_t us = surf->starts + s * surf->st_step;
const vec_t ut = surf->startt + t * surf->st_step;
TexCoordToWorld(us, ut, texorg, point);
TexCoordToWorld(us, ut, &surf->texorg, point);
VectorAdd(point, offset, point);
if (surf->curved)
@ -637,7 +637,7 @@ CalcPoints(const modelinfo_t *modelinfo, const vec3_t offset, const texorg_t *te
for (int s_offset = -1; s_offset <= 1; s_offset++) {
vec3_t testpoint;
TexCoordToWorld(us + s_offset, ut, texorg, testpoint);
TexCoordToWorld(us + s_offset, ut, &surf->texorg, testpoint);
VectorAdd(testpoint, offset, testpoint);
vec3_t tracevec, tracedir;
@ -714,7 +714,7 @@ Lightsurf_Init(const modelinfo_t *modelinfo, const bsp2_dface_t *face,
/* Set up the surface points */
CalcFaceExtents(face, bsp, lightsurf);
CalcPoints(modelinfo, modelinfo->offset, &lightsurf->texorg, lightsurf, bsp, face);
CalcPoints(modelinfo, modelinfo->offset, lightsurf, bsp, face);
/* Correct the plane for the model offset (must be done last,
calculation of face extents / points needs the uncorrected plane) */