light: Add testminlight.map

This commit is contained in:
Eric Wasylishen 2016-06-30 14:19:34 -06:00
parent ec6352a5fe
commit ade40124b0
1 changed files with 69 additions and 0 deletions

69
testmaps/testminlight.map Normal file
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// Game: Quake
// Format: Standard
// entity 0
{
"spawnflags" "0"
"classname" "worldspawn"
"wad" "free_wad.wad"
"light" "150"
// brush 0
{
( 32 -8 -32 ) ( 32 -8 32 ) ( 32 -0 -32 ) bolt1 -32 16 90 1 1
( 2 -0 -4 ) ( 2 128 -4 ) ( 2 -0 124 ) bolt1 -32 16 90 1 1
( -32 -0 32 ) ( -32 -0 -32 ) ( 32 -0 32 ) bolt1 -32 32 -0 1 1
( 32 -8 32 ) ( 32 -8 -32 ) ( -32 -8 32 ) bolt1 -32 32 -0 1 1
( 32 -8 32 ) ( -32 -8 32 ) ( 32 -0 32 ) bolt1 -32 16 -0 1 -1
( 32 -8 -32 ) ( 32 -0 -32 ) ( -32 -8 -32 ) bolt1 -32 16 -0 1 -1
}
// brush 1
{
( 2 -8 -32 ) ( 2 -8 -18 ) ( 2 -0 -32 ) bolt1 -32 16 90 1 1
( -8 -0 -32 ) ( -8 -0 -18 ) ( -8 -8 -32 ) bolt1 -32 16 90 1 1
( -8 -0 -32 ) ( 2 -0 -32 ) ( -8 -0 -18 ) bolt1 -32 32 -0 1 1
( -8 -8 -32 ) ( -8 -8 -18 ) ( 2 -8 -32 ) bolt1 -32 32 -0 1 1
( -8 -8 -18 ) ( -8 -0 -18 ) ( 2 -8 -18 ) bolt1 -32 16 -0 1 -1
( -8 -8 -32 ) ( 2 -8 -32 ) ( -8 -0 -32 ) bolt1 -32 16 -0 1 -1
}
// brush 2
{
( 2 -8 32 ) ( 2 -0 32 ) ( 2 -8 16 ) bolt1 -32 16 90 1 1
( -8 -0 32 ) ( -8 -8 32 ) ( -8 -0 16 ) bolt1 -32 16 90 1 1
( -8 -0 32 ) ( -8 -0 16 ) ( -0 -0 32 ) bolt1 -32 32 -0 1 1
( -8 -8 32 ) ( -0 -8 32 ) ( -8 -8 16 ) bolt1 -32 32 -0 1 1
( -0 -0 32 ) ( -0 -8 32 ) ( -8 -0 32 ) bolt1 -32 16 -0 1 -1
( -8 -0 16 ) ( -8 -8 16 ) ( -0 -0 16 ) bolt1 -32 16 -0 1 -1
}
// brush 3
{
( -1 -0 -11 ) ( -1 -0 -18 ) ( -1 -8 -11 ) bolt1 -32 16 90 1 1
( -1 -0 -11 ) ( -1 -8 -11 ) ( -7 -0 -15 ) bolt1 -32 16 -0 1 -1
( -7 -0 -18 ) ( -7 -0 -15 ) ( -7 -8 -18 ) bolt1 -32 16 90 1 1
( -1 -0 -18 ) ( -1 -0 -11 ) ( -7 -0 -18 ) bolt1 -32 32 -0 1 1
( -1 -8 -18 ) ( -7 -8 -18 ) ( -1 -8 -11 ) bolt1 -32 32 -0 1 1
( -1 -8 -18 ) ( -1 -0 -18 ) ( -7 -8 -18 ) bolt1 -32 16 -0 1 -1
}
// brush 4
{
( -1 -0 16 ) ( -1 -0 10 ) ( -1 -8 16 ) bolt1 -32 16 90 1 1
( -7 -8 12 ) ( -1 -8 10 ) ( -7 -0 12 ) bolt1 -32 16 -0 1 -1
( -7 -0 16 ) ( -7 -8 16 ) ( -7 -0 12 ) bolt1 -32 16 90 1 1
( -1 -0 16 ) ( -7 -0 16 ) ( -1 -0 10 ) bolt1 -32 32 -0 1 1
( -1 -8 16 ) ( -1 -8 10 ) ( -7 -8 16 ) bolt1 -32 32 -0 1 1
( -1 -0 16 ) ( -1 -8 16 ) ( -7 -0 16 ) bolt1 -32 16 -0 1 -1
}
// brush 5
{
( -96 -64 -96 ) ( -32 -64 -80 ) ( -32 -64 -96 ) bolt1 0 0 0 1 1
( -208 -64 -96 ) ( -208 64 -80 ) ( -208 -64 -80 ) bolt1 0 0 0 1 1
( -96 -64 -96 ) ( -32 64 -96 ) ( -96 64 -96 ) bolt1 0 0 0 1 1
( -96 -64 -80 ) ( -32 64 -80 ) ( -32 -64 -80 ) bolt1 0 0 0 1 1
( -96 160 -96 ) ( -32 160 -80 ) ( -96 160 -80 ) bolt1 0 0 0 1 1
( -32 -64 -96 ) ( -32 64 -80 ) ( -32 64 -96 ) bolt1 0 0 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-128 48 -56"
"angle" "-0"
}