light: hack for sky + LIGHTGRID lump
just sample the sunlight omnidirectionally
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@ -1939,17 +1939,23 @@ LightPoint_SurfaceLight(const mbsp_t *bsp, raystream_occlusion_t &rs, const std:
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qvec3f indirect{};
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for (int axis = 0; axis < 3; ++axis) {
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for (int sign = -1; sign <= +1; sign += 2) {
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if (vpl.omnidirectional) {
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// HACK: receive light omnidirectionally
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indirect = GetSurfaceLighting(cfg, &vpl, dir, dist, {0, 0, 0}, false, standard_scale, sky_scale, hotspot_clamp);
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} else {
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for (int axis = 0; axis < 3; ++axis) {
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for (int sign = -1; sign <= +1; sign += 2) {
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qvec3f cube_color;
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qvec3f cube_color;
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qvec3f cube_normal{};
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cube_normal[axis] = sign;
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qvec3f cube_normal{};
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cube_normal[axis] = sign;
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cube_color = GetSurfaceLighting(cfg, &vpl, dir, dist, cube_normal, true, standard_scale, sky_scale, hotspot_clamp);
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cube_color = GetSurfaceLighting(
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cfg, &vpl, dir, dist, cube_normal, true, standard_scale, sky_scale, hotspot_clamp);
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indirect += cube_color / 6.0;
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indirect += cube_color / 6.0;
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}
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}
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}
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