qbsp: don't use brush sides to texture a portal if they're not coplanar
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@ -988,6 +988,18 @@ public:
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return counts;
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}
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vec_t max_dist_off_plane(const qplane3d& plane)
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{
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vec_t max_dist = 0.0;
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for (size_t i = 0; i < size(); i++) {
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vec_t dist = abs(plane.distance_to(at(i)));
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if (dist > max_dist) {
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max_dist = dist;
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}
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}
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return max_dist;
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}
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/*
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==================
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ClipWinding
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@ -835,6 +835,11 @@ static void FindPortalSide(portal_t *p, visible_faces_stats_t &stats)
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for (auto &side : brush->sides) {
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if (side.bevel)
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continue;
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if (p->winding.max_dist_off_plane(side.get_plane()) > 0.1) {
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continue;
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}
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if ((side.planenum & ~1) == p->onnode->planenum) {
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// exact match (undirectional)
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