WriteLightmaps: revert to how I was getting the sample points
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7128a8e956
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@ -1626,7 +1626,6 @@ WriteLightmaps(bsp2_dface_t *face, facesup_t *facesup, const lightsurf_t *lights
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const lightmap_t *lightmaps)
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{
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int numstyles, size, mapnum, width, s, t, i, j;
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const lightsample_t *sample;
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vec_t light, maxcolor;
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vec3_t color, direction;
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byte *out, *lit, *lux;
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@ -1667,14 +1666,13 @@ WriteLightmaps(bsp2_dface_t *face, facesup_t *facesup, const lightsurf_t *lights
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if (facesup)
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facesup->lightofs = out - filebase;
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else
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face->lightofs = out - filebase;
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face->lightofs = out - filebase;
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width = (lightsurf->texsize[0] + 1) * oversample;
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for (mapnum = 0; mapnum < MAXLIGHTMAPS; mapnum++) {
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if (lightmaps[mapnum].style == 255)
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break;
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sample = lightmaps[mapnum].samples;
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for (t = 0; t <= lightsurf->texsize[1]; t++) {
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for (s = 0; s <= lightsurf->texsize[0]; s++) {
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@ -1683,11 +1681,14 @@ WriteLightmaps(bsp2_dface_t *face, facesup_t *facesup, const lightsurf_t *lights
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VectorCopy(vec3_origin, direction);
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for (i = 0; i < oversample; i++) {
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for (j = 0; j < oversample; j++) {
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const int col = (s*oversample) + j;
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const int row = (t*oversample) + i;
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const lightsample_t *sample = lightmaps[mapnum].samples + (row * width) + col;
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VectorAdd(color, sample->color, color);
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VectorAdd(direction, sample->direction, direction);
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sample++;
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}
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sample += width - oversample;
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}
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VectorScale(color, 1.0 / oversample / oversample, color);
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@ -1733,9 +1734,7 @@ WriteLightmaps(bsp2_dface_t *face, facesup_t *facesup, const lightsurf_t *lights
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v = (temp[1]+1)*128; *lux++ = (v>255)?255:v;
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v = (temp[2]+1)*128; *lux++ = (v>255)?255:v;
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}
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sample -= width * oversample - oversample;
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}
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sample += width * oversample - width;
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}
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}
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}
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