brush.cc: AdjustContentsFromName: fix all liquids getting set to water

This commit is contained in:
Eric Wasylishen 2021-09-23 00:04:45 -06:00
parent d5a647c6a3
commit b3258611c9
1 changed files with 2 additions and 1 deletions

View File

@ -868,7 +868,8 @@ static bool AdjustContentsFromName(const char *texname, contentflags_t &flags) {
flags = flags.merge(options.target_game->create_liquid_contents(CONTENTS_LAVA));
else if (!Q_strncasecmp(texname + 1, "slime", 5))
flags = flags.merge(options.target_game->create_liquid_contents(CONTENTS_SLIME));
flags = flags.merge(options.target_game->create_liquid_contents(CONTENTS_WATER));
else
flags = flags.merge(options.target_game->create_liquid_contents(CONTENTS_WATER));
}
else if (!Q_strncasecmp(texname, "sky", 3))
flags = flags.merge(options.target_game->create_sky_contents());