light: fix bouncedebug
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@ -1645,13 +1645,7 @@ LightFace_Bounce(const bsp2_t *bsp, const bsp2_dface_t *face, const lightsurf_t
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VectorScale(indirect, dirtscale, indirect);
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lightsample_t *sample = &lightmap->samples[i];
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if (bouncedebug) {
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/* Overwrite each point with the indirect lighting for that sample... */
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VectorCopy(indirect, sample->color);
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} else {
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VectorAdd(sample->color, indirect, sample->color);
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}
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sample->light = 255;
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VectorAdd(sample->color, indirect, sample->color);
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}
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}
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