testqbsp: add stats goal for base1.bsp
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@ -792,3 +792,36 @@ TEST(testmaps_q2, detail) {
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EXPECT_EQ(empty_leaf_above_button->cluster, detail_leaf->cluster);
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EXPECT_NE(empty_leaf_side_room->contents, detail_leaf->cluster);
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}
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TEST(testmaps_q2, base1)
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{
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#if 0
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const mbsp_t bsp = LoadTestmap("base1.map", {"-q2bsp"});
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EXPECT_FALSE(map.leakfile);
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EXPECT_EQ(GAME_QUAKE_II, bsp.loadversion->game->id);
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// bspinfo output from a compile done with
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// https://github.com/qbism/q2tools-220 at 46fd97bbe1b3657ca9e93227f89aaf0fbd3677c9.
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// only took a couple of seconds (debug build)
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// 35 models
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// 9918 planes 198360
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//10367 vertexes 124404
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// 5177 nodes 144956
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// 637 texinfos 48412
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// 7645 faces 152900
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// 5213 leafs 145964
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// 9273 leaffaces 18546
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// 7307 leafbrushes 14614
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//20143 edges 80572
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//37287 surfedges 149148
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// 1765 brushes 21180
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//15035 brushsides 60140
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// 3 areas 24
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// 3 areaportals 24
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// lightdata 0
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// visdata 0
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// entdata 53623
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#endif
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}
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