qbsp: outside.cc: match original behaviour
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@ -338,7 +338,7 @@ ClearOutFaces(node_t *node)
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}
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// visit the leaf
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if (!node->contents.is_solid(options.target_game)) {
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if (!node->contents.is_structural_solid(options.target_game)) {
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return;
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}
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@ -365,8 +365,7 @@ OutLeafsToSolid_r(node_t *node, int *outleafs_count)
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return;
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// Don't fill sky, or count solids as outleafs
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if (node->contents.is_sky(options.target_game)
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|| node->contents.is_solid(options.target_game))
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if (node->contents.is_structural_sky_or_solid(options.target_game))
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return;
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// Now check all faces touching the leaf. If any of them are partially going into the occupied part of the map,
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