fix condition running in Q2 mode that isn't supported yet
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022655b268
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@ -128,7 +128,7 @@ static void PruneNodes_R(node_t *node, prune_stats_t &stats)
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{
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if (node->is_leaf) {
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// remap any contents
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if (node->contents.is_detail_wall(qbsp_options.target_game)) {
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if (qbsp_options.target_game->id != GAME_QUAKE_II && node->contents.is_detail_wall(qbsp_options.target_game)) {
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node->contents = qbsp_options.target_game->create_solid_contents();
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}
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return;
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