lightpreview: adjust drawflat colors
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@ -1454,7 +1454,10 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries
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for (const auto &[f, model_offset] : faces) {
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const int fnum = Face_GetNum(&bsp, f);
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const auto plane_normal = Face_Normal(&bsp, f);
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const qvec3f flat_color = qvec3f{Random(), Random(), Random()};
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qvec3f flat_color = qvec3f{Random(), Random(), Random()};
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// remap to [0.5, 1] for better contrast against cracks through to the void
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flat_color /= 2.0f;
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flat_color += qvec3f(0.5f, 0.5f, 0.5f);
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const size_t first_vertex_of_face = verts.size();
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