light: add arghrad compatible sunlight keys sun_light, sun_color, sun_angle
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@ -345,8 +345,9 @@ public:
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surflightsubdivision { strings { "surflightsubdivision", "choplight" }, 16.0f, 1.0f, 8192.0f }, // "choplight" - arghrad3 name
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/* sun */
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sunlight { "sunlight", 0.0f }, /* main sun */
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sunlight_color { "sunlight_color", 255.0f, 255.0f, 255.0f, vec3_transformer_t::NORMALIZE_COLOR_TO_255 },
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/* sun_light, sun_color, sun_angle for http://www.bspquakeeditor.com/arghrad/ compatibility */
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sunlight { strings{"sunlight", "sun_light"}, 0.0f }, /* main sun */
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sunlight_color { strings{"sunlight_color", "sun_color"}, 255.0f, 255.0f, 255.0f, vec3_transformer_t::NORMALIZE_COLOR_TO_255 },
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sun2 { "sun2", 0.0f }, /* second sun */
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sun2_color { "sun2_color", 255.0f, 255.0f, 255.0f, vec3_transformer_t::NORMALIZE_COLOR_TO_255 },
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sunlight2 { "sunlight2", 0.0f }, /* top sky dome */
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@ -355,7 +356,7 @@ public:
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sunlight3_color { strings{"sunlight3_color", "sunlight_color3"}, 255.0f, 255.0f, 255.0f, vec3_transformer_t::NORMALIZE_COLOR_TO_255 },
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sunlight_dirt { "sunlight_dirt", 0.0f },
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sunlight2_dirt { "sunlight2_dirt", 0.0f },
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sunvec { strings{"sunlight_mangle", "sun_mangle"}, 0.0f, -90.0f, 0.0f, vec3_transformer_t::MANGLE_TO_VEC }, /* defaults to straight down */
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sunvec { strings{"sunlight_mangle", "sun_mangle", "sun_angle"}, 0.0f, -90.0f, 0.0f, vec3_transformer_t::MANGLE_TO_VEC }, /* defaults to straight down */
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sun2vec { "sun2_mangle", 0.0f, -90.0f, 0.0f, vec3_transformer_t::MANGLE_TO_VEC }, /* defaults to straight down */
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sun_deviance { "sunlight_penumbra", 0.0f, 0.0f, 180.0f }
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{}
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