light: rename -dirty flag to -dirt for consistency
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@ -279,7 +279,7 @@ main(int argc, const char **argv)
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anglescale = sun_anglescale = atoi(argv[++i]);
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else
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Error("-anglesense requires a numeric argument (0.0 - 1.0)");
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} else if ( !strcmp( argv[ i ], "-dirty" ) ) {
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} else if ( !strcmp( argv[ i ], "-dirt" ) || !strcmp( argv[ i ], "-dirty" ) ) {
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dirty = true;
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globalDirt = true;
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minlightDirt = true;
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@ -335,7 +335,7 @@ main(int argc, const char **argv)
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printf("usage: light [-threads num] [-extra|-extra4]\n"
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" [-light num] [-addmin] [-anglescale|-anglesense]\n"
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" [-dist n] [-range n] [-gate n] [-lit]\n"
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" [-dirty] [-dirtdebug] [-dirtmode n] [-dirtdepth n] [-dirtscale n] [-dirtgain n]\n"
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" [-dirt] [-dirtdebug] [-dirtmode n] [-dirtdepth n] [-dirtscale n] [-dirtgain n]\n"
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" [-soft [n]] [-fence] bspfile\n");
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exit(1);
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}
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@ -59,11 +59,11 @@ surface (more detailed explanation in the "_anglescale" key below).
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Force generation of a .lit file, even if your map does not have any coloured
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lights. By default, light will automatically generate the .lit file when
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needed.
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.IP "\fB\-dirty\fP"
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.IP "\fB\-dirt\fP"
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Globally enables dirtmapping (ambient occlusion), overriding the "_dirt" worldspawn
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key. See "_dirt" for more details.
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.IP "\fB\-dirtdebug\fP"
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Implies "-dirty", and renders just the dirtmap against a fullbright background,
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Implies "-dirt", and renders just the dirtmap against a fullbright background,
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ignoring all lights in the map. Useful for previewing and turning the dirt settings.
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.IP "\fB\-dirtmode n\fP | \fB\-dirtdepth n\fP | \fB\-dirtscale n\fP | \fB\-dirtgain n\fP"
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Fine-tune the dirtmapping, overriding the corresponding worldspawn keys. See the
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