qbsp: remove dead code

This commit is contained in:
Eric Wasylishen 2021-08-23 20:18:15 -06:00
parent f59bc08db8
commit c3d338616b
1 changed files with 0 additions and 37 deletions

View File

@ -155,43 +155,6 @@ ExportClipNodes_BSP29(mapentity_t *entity, node_t *node)
return nodenum;
}
#if 0
static int
ExportClipNodes_BSP2(mapentity_t *entity, node_t *node)
{
int nodenum;
bsp2_dclipnode_t *clipnode;
face_t *face, *next;
struct lumpdata *clipnodes = &entity->lumps[LUMP_CLIPNODES];
// FIXME: free more stuff?
if (node->planenum == -1) {
int contents = node->contents;
FreeMem(node, NODE, 1);
return contents;
}
/* emit a clipnode */
clipnode = (bsp2_dclipnode_t *)clipnodes->data + clipnodes->index;
clipnodes->index++;
nodenum = map.cTotal[LUMP_CLIPNODES];
map.cTotal[LUMP_CLIPNODES]++;
clipnode->planenum = ExportMapPlane(node->planenum);
clipnode->children[0] = ExportClipNodes_BSP2(entity, node->children[0]);
clipnode->children[1] = ExportClipNodes_BSP2(entity, node->children[1]);
for (face = node->faces; face; face = next) {
next = face->next;
memset(face, 0, sizeof(face_t));
FreeMem(face, FACE, 1);
}
FreeMem(node, NODE, 1);
return nodenum;
}
#endif
/*
==================
ExportClipNodes