light: Adjust epsilon
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@ -55,8 +55,8 @@ extern const vec3_t vec3_origin;
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#define EQUAL_EPSILON 0.001
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#define ZERO_TRI_AREA_EPSILON 0.01f
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#define POINT_EQUAL_EPSILON 0.01f
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#define ZERO_TRI_AREA_EPSILON 0.05f
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#define POINT_EQUAL_EPSILON 0.05f
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qboolean VectorCompare(const vec3_t v1, const vec3_t v2);
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