light: update -help text

This commit is contained in:
Eric Wasylishen 2017-06-27 19:31:19 -06:00
parent 7631c736d6
commit c5370b16eb
1 changed files with 30 additions and 26 deletions

View File

@ -722,8 +722,6 @@ static void PrintUsage()
{
printf("usage: light [options] mapname.bsp\n"
"\n"
"* = also a worldspawn key with underscore prefix; -light becomes \"_light\"\n"
"\n"
"Performance options:\n"
" -threads n set the number of threads\n"
" -extra 2x supersampling\n"
@ -736,30 +734,7 @@ static void PrintUsage()
" -lit write .lit file\n"
" -onlyents only update entities\n"
"\n"
"Global options:\n"
"* -light n sets global minlight level n\n"
" -addmin additive minlight\n"
"* -anglescale n set weight of cosine term, default 0.5, 1=realistic\n"
" -anglesense n same as -anglescale n\n"
"* -dist n scale fade distance of all lights, default 1\n"
"* -range n scale brightness of all lights, default 0.5\n"
" -phong n 0=disable phong shading\n"
"\n"
"Dirtmapping (ambient occlusion) options:\n"
"* -dirt [n] enable global AO, 0=disable even if set in worldspawn\n"
"* -dirtmode n 0=ordered (default), 1=random AO\n"
"* -dirtdepth n distance for occlusion test, default 128\n"
"* -dirtscale n scale factor for AO, default 1, higher values are darker\n"
"* -dirtgain n exponent for AO, default 1, lower values are darker\n"
"* -dirtangle n maximum angle for AO rays, default 88\n"
"\n"
"Bounce options:\n"
"* -bounce [n] enables 1 bounce, 0=disable even if set in worldspawn\n"
"* -bouncescale n scales brightness of bounce lighting, default 1\n"
"* -bouncecolorscale n how much to use texture colors, 0=none (default), 1=full\n"
"\n"
"Postprocessing options:\n"
"* -gamma n gamma correct final lightmap, default 1.0\n"
" -soft [n] blurs the lightmap, n=blur radius in samples\n"
"\n"
"Debug modes:\n"
@ -771,11 +746,40 @@ static void PrintUsage()
"\n"
"Experimental options:\n"
" -lit2 write .lit2 file\n"
"* -lmscale n change lightmap scale, vanilla engines only allow 16\n"
" -lmscale n change lightmap scale, vanilla engines only allow 16\n"
" -lux write .lux file\n"
" -bspxlit writes rgb data into the bsp itself\n"
" -bspx writes both rgb and directions data into the bsp itself\n"
" -novanilla implies -bspxlit. don't write vanilla lighting\n");
printf("\n");
printf("Overridable worldspawn keys:\n");
settingsdict_t dict = cfg_static.settings();
for (const auto &s : dict.allSettings()) {
printf(" ");
for (int i=0; i<s->names().size(); i++) {
const auto &name = s->names().at(i);
printf("-%s ", name.c_str());
if (dynamic_cast<lockable_vec_t *>(s)) {
printf("[n] ");
} else if (dynamic_cast<lockable_bool_t *>(s)) {
printf("[0,1] ");
} else if (dynamic_cast<lockable_vec3_t *>(s)) {
printf("[n n n] ");
} else if (dynamic_cast<lockable_string_t *>(s)) {
printf("\"str\" ");
} else {
Q_assert_unreachable();
}
if ((i+1) < s->names().size()) {
printf("| ");
}
}
printf("\n");
}
}
static bool ParseVec3Optional(vec3_t vec3_out, int *i_inout, int argc, const char **argv)