Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
This commit is contained in:
commit
c5b84d9eb7
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@ -54,14 +54,10 @@ struct gamedef_generic_t : public gamedef_t
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contentflags_t cluster_contents(const contentflags_t &, const contentflags_t &) const { throw std::bad_cast(); }
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int32_t get_content_type(const contentflags_t &) const { throw std::bad_cast(); }
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int32_t contents_priority(const contentflags_t &) const { throw std::bad_cast(); }
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bool chops(const contentflags_t &) const { throw std::bad_cast(); }
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contentflags_t create_extended_contents(const uint16_t &) const { throw std::bad_cast(); }
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contentflags_t create_empty_contents(const uint16_t &) const { throw std::bad_cast(); }
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contentflags_t create_solid_contents(const uint16_t &) const { throw std::bad_cast(); }
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@ -76,6 +72,10 @@ struct gamedef_generic_t : public gamedef_t
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contentflags_t create_detail_solid_contents(const contentflags_t &original) const { throw std::bad_cast(); }
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bool contents_are_type_equal(const contentflags_t &self, const contentflags_t &other) const { throw std::bad_cast(); }
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bool contents_are_equal(const contentflags_t &self, const contentflags_t &other) const { throw std::bad_cast(); }
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bool contents_are_any_detail(const contentflags_t &) const { throw std::bad_cast(); }
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bool contents_are_detail_solid(const contentflags_t &contents) const { throw std::bad_cast(); }
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@ -85,9 +85,15 @@ struct gamedef_generic_t : public gamedef_t
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bool contents_are_detail_illusionary(const contentflags_t &contents) const { throw std::bad_cast(); }
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bool contents_are_empty(const contentflags_t &) const { throw std::bad_cast(); }
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bool contents_are_mirrored(const contentflags_t &) const { throw std::bad_cast(); }
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bool contents_are_origin(const contentflags_t &contents) const { throw std::bad_cast(); }
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bool contents_are_clip(const contentflags_t &contents) const { throw std::bad_cast(); }
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bool contents_clip_same_type(const contentflags_t &, const contentflags_t &) const { throw std::bad_cast(); }
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bool contents_are_solid(const contentflags_t &) const { throw std::bad_cast(); }
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bool contents_are_sky(const contentflags_t &) const { throw std::bad_cast(); }
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@ -116,6 +122,19 @@ struct gamedef_generic_t : public gamedef_t
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const std::vector<qvec3b> &get_default_palette() const { throw std::bad_cast(); };
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};
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// extra data for contentflags_t for Quake-like
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struct q1_contentflags_data
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{
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bool origin = false; // is an origin brush
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bool clip = false; // is a clip brush
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constexpr bool operator==(const q1_contentflags_data &other) const { return origin == other.origin && clip == other.clip; }
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constexpr bool operator!=(const q1_contentflags_data &other) const { return !(*this == other); }
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constexpr explicit operator bool() const { return origin || clip; }
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};
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template<gameid_t ID>
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struct gamedef_q1_like_t : public gamedef_t
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{
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@ -139,7 +158,7 @@ struct gamedef_q1_like_t : public gamedef_t
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contentflags_t cluster_contents(const contentflags_t &contents0, const contentflags_t &contents1) const
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{
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if (contents0 == contents1)
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if (contents0.equals(this, contents1))
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return contents0;
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/*
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@ -159,8 +178,6 @@ struct gamedef_q1_like_t : public gamedef_t
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return create_solid_contents();
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}
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int32_t get_content_type(const contentflags_t &contents) const { return contents.native; }
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int32_t contents_priority(const contentflags_t &contents) const
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{
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if (contents.extended & CFLAGS_DETAIL) {
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@ -193,7 +210,7 @@ struct gamedef_q1_like_t : public gamedef_t
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return contents_are_solid(contents) || contents_are_sky(contents) || (contents.extended & CFLAGS_DETAIL);
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}
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contentflags_t create_extended_contents(const uint16_t &cflags) const { return {0, cflags}; }
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inline contentflags_t create_extended_contents(const q1_contentflags_data &data) const { return {0, 0, data}; }
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contentflags_t create_empty_contents(const uint16_t &cflags = 0) const
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{
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@ -236,6 +253,28 @@ struct gamedef_q1_like_t : public gamedef_t
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return {0, CFLAGS_DETAIL};
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}
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bool contents_are_type_equal(const contentflags_t &self, const contentflags_t &other) const
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{
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if (self.game_data.has_value() != other.game_data.has_value()) {
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return false;
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}
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if (self.game_data.has_value()) {
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if (std::any_cast<const q1_contentflags_data &>(self.game_data) !=
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std::any_cast<const q1_contentflags_data &>(other.game_data)) {
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return false;
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}
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}
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return (self.extended & CFLAGS_CONTENTS_MASK) == (other.extended & CFLAGS_CONTENTS_MASK) &&
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self.native == other.native;
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}
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bool contents_are_equal(const contentflags_t &self, const contentflags_t &other) const
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{
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return contents_are_type_equal(self, other);
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}
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bool contents_are_any_detail(const contentflags_t &contents) const
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{
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// in Q1, there are only CFLAGS_DETAIL, CFLAGS_DETAIL_ILLUSIONARY, or CFLAGS_DETAIL_FENCE
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@ -257,18 +296,11 @@ struct gamedef_q1_like_t : public gamedef_t
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return ((contents.extended & CFLAGS_DETAIL_ILLUSIONARY) != 0);
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}
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bool contents_are_empty(const contentflags_t &contents) const
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{
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if (contents.extended & CFLAGS_CONTENTS_MASK)
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return false;
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return contents.native == CONTENTS_EMPTY;
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}
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bool contents_are_mirrored(const contentflags_t &contents) const
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{
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if (contents.extended & CFLAGS_BMODEL_MIRROR_INSIDE) {
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return true;
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// if we have mirrorinside set, go ahead
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if (contents.mirror_inside.has_value()) {
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return contents.mirror_inside.value();
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}
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// If the brush is non-solid, mirror faces for the inside view
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@ -277,10 +309,37 @@ struct gamedef_q1_like_t : public gamedef_t
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|| (contents.native == CONTENTS_LAVA);
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}
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bool contents_are_origin(const contentflags_t &contents) const
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{
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return contents.game_data.has_value() && std::any_cast<const q1_contentflags_data &>(contents.game_data).origin;
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}
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bool contents_are_clip(const contentflags_t &contents) const
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{
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return contents.game_data.has_value() && std::any_cast<const q1_contentflags_data &>(contents.game_data).clip;
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}
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bool contents_clip_same_type(const contentflags_t &self, const contentflags_t &other) const
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{
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return self.equals(this, other) && self.clips_same_type.value_or(true);
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}
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bool contents_are_empty(const contentflags_t &contents) const
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{
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if (contents.extended & CFLAGS_CONTENTS_MASK)
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return false;
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else if (contents.game_data.has_value() && std::any_cast<const q1_contentflags_data &>(contents.game_data))
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return false;
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return contents.native == CONTENTS_EMPTY;
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}
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bool contents_are_solid(const contentflags_t &contents) const
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{
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if (contents.extended & CFLAGS_CONTENTS_MASK)
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return false;
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else if (contents.game_data.has_value() && std::any_cast<const q1_contentflags_data &>(contents.game_data))
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return false;
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return contents.native == CONTENTS_SOLID;
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}
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@ -289,6 +348,8 @@ struct gamedef_q1_like_t : public gamedef_t
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{
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if (contents.extended & CFLAGS_CONTENTS_MASK)
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return false;
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else if (contents.game_data.has_value() && std::any_cast<const q1_contentflags_data &>(contents.game_data))
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return false;
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return contents.native == CONTENTS_SKY;
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}
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@ -297,6 +358,8 @@ struct gamedef_q1_like_t : public gamedef_t
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{
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if (contents.extended & CFLAGS_CONTENTS_MASK)
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return false;
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else if (contents.game_data.has_value() && std::any_cast<const q1_contentflags_data &>(contents.game_data))
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return false;
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return contents.native <= CONTENTS_WATER && contents.native >= CONTENTS_LAVA;
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}
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@ -321,7 +384,7 @@ struct gamedef_q1_like_t : public gamedef_t
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bool portal_can_see_through(const contentflags_t &contents0, const contentflags_t &contents1) const
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{
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/* If contents values are the same and not solid, can see through */
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return !(contents0.is_solid(this) || contents1.is_solid(this)) && contents0 == contents1;
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return !(contents0.is_solid(this) || contents1.is_solid(this)) && contents0.equals(this, contents1);
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}
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bool contents_seals_map(const contentflags_t &contents) const override
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@ -367,11 +430,11 @@ struct gamedef_q1_like_t : public gamedef_t
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{
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// check for strong content indicators
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if (!Q_strcasecmp(texname.data(), "origin")) {
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return create_extended_contents(CFLAGS_ORIGIN);
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return create_extended_contents({ true, false });
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} else if (!Q_strcasecmp(texname.data(), "hint") || !Q_strcasecmp(texname.data(), "hintskip")) {
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return create_extended_contents(CFLAGS_HINT);
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return create_empty_contents();
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} else if (!Q_strcasecmp(texname.data(), "clip")) {
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return create_extended_contents(CFLAGS_CLIP);
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return create_extended_contents({ false, true });
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} else if (texname[0] == '*') {
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if (!Q_strncasecmp(texname.data() + 1, "lava", 4)) {
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return create_liquid_contents(CONTENTS_LAVA);
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@ -382,10 +445,10 @@ struct gamedef_q1_like_t : public gamedef_t
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}
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} else if (!Q_strncasecmp(texname.data(), "sky", 3)) {
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return create_sky_contents();
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} else {
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// and anything else is assumed to be a regular solid.
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return create_solid_contents();
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}
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// and anything else is assumed to be a regular solid.
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return create_solid_contents();
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}
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void init_filesystem(const fs::path &, const settings::common_settings &) const
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@ -543,8 +606,9 @@ struct gamedef_q2_t : public gamedef_t
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return c;
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}
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int32_t get_content_type(const contentflags_t &contents) const
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inline int32_t get_content_type(const contentflags_t &contents) const
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{
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// fixme-brushbsp: should TRANSLUCENT be here? does it need to be?
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return contents.native & (Q2_ALL_VISIBLE_CONTENTS |
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(Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP | Q2_CONTENTS_ORIGIN |
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Q2_CONTENTS_TRANSLUCENT | Q2_CONTENTS_AREAPORTAL));
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@ -579,8 +643,6 @@ struct gamedef_q2_t : public gamedef_t
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return !!(contents.native & Q2_CONTENTS_SOLID);
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}
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|
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contentflags_t create_extended_contents(const uint16_t &cflags) const { return {0, cflags}; }
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|
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contentflags_t create_empty_contents(const uint16_t &cflags) const { return {0, cflags}; }
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|
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contentflags_t create_solid_contents(const uint16_t &cflags) const { return {Q2_CONTENTS_SOLID, cflags}; }
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@ -617,6 +679,18 @@ struct gamedef_q2_t : public gamedef_t
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return result;
|
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}
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bool contents_are_type_equal(const contentflags_t &self, const contentflags_t &other) const
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{
|
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return (self.extended & CFLAGS_CONTENTS_MASK) == (other.extended & CFLAGS_CONTENTS_MASK) &&
|
||||
get_content_type(self) == get_content_type(other);
|
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}
|
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|
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bool contents_are_equal(const contentflags_t &self, const contentflags_t &other) const
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{
|
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return (self.extended & CFLAGS_CONTENTS_MASK) == (other.extended & CFLAGS_CONTENTS_MASK) &&
|
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self.native == other.native;
|
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}
|
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|
||||
bool contents_are_any_detail(const contentflags_t &contents) const
|
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{
|
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return ((contents.native & Q2_CONTENTS_DETAIL) != 0);
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@ -652,24 +726,40 @@ struct gamedef_q2_t : public gamedef_t
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|| ((contents.native & mist2_type) == mist2_type);
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||||
}
|
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|
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bool contents_are_mirrored(const contentflags_t &contents) const
|
||||
{
|
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// if we have mirrorinside set, go ahead
|
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if (contents.mirror_inside.has_value())
|
||||
return contents.mirror_inside.value();
|
||||
|
||||
// Q2 is a bit different here. in vanilla tools,
|
||||
// every content except SOLID is implicitly mirrorinside.
|
||||
// the only exception is that 4bsp has the unused AUX
|
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// contents to default to not mirroring the insides.
|
||||
return !(contents.native & (Q2_CONTENTS_SOLID | Q2_CONTENTS_AUX));
|
||||
}
|
||||
|
||||
bool contents_are_origin(const contentflags_t &contents) const
|
||||
{
|
||||
return contents.native & Q2_CONTENTS_ORIGIN;
|
||||
}
|
||||
|
||||
bool contents_are_clip(const contentflags_t &contents) const
|
||||
{
|
||||
return contents.native & (Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP);
|
||||
}
|
||||
|
||||
bool contents_clip_same_type(const contentflags_t &self, const contentflags_t &other) const
|
||||
{
|
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return (self.native & Q2_ALL_VISIBLE_CONTENTS) == (other.native & Q2_ALL_VISIBLE_CONTENTS) && self.clips_same_type.value_or(true);
|
||||
}
|
||||
|
||||
bool contents_are_empty(const contentflags_t &contents) const
|
||||
{
|
||||
if (contents.extended & CFLAGS_CONTENTS_MASK)
|
||||
return false;
|
||||
|
||||
if (contents.native & Q2_CONTENTS_AREAPORTAL)
|
||||
return false; // HACK: needs to return false in order for LinkConvexFaces to assign Q2_CONTENTS_AREAPORTAL
|
||||
// to the leaf
|
||||
|
||||
return !(contents.native & Q2_ALL_VISIBLE_CONTENTS);
|
||||
}
|
||||
|
||||
bool contents_are_mirrored(const contentflags_t &contents) const
|
||||
{
|
||||
// fixme-brushbsp: support some way of opting out of mirrorinside
|
||||
|
||||
// If the brush is non-solid, mirror faces for the inside view
|
||||
return !(contents.native & Q2_CONTENTS_SOLID);
|
||||
return !get_content_type(contents);
|
||||
}
|
||||
|
||||
bool contents_are_solid(const contentflags_t &contents) const
|
||||
|
|
@ -785,10 +875,8 @@ struct gamedef_q2_t : public gamedef_t
|
|||
const std::string &texname, const surfflags_t &flags, const contentflags_t &contents) const
|
||||
{
|
||||
// hints and skips are never detail, and have no content
|
||||
if (flags.native & Q2_SURF_HINT) {
|
||||
return {0, CFLAGS_HINT};
|
||||
} else if (flags.native & Q2_SURF_SKIP) {
|
||||
return {0, 0};
|
||||
if (flags.native & (Q2_SURF_HINT | Q2_SURF_SKIP)) {
|
||||
return {Q2_CONTENTS_EMPTY};
|
||||
}
|
||||
|
||||
contentflags_t surf_contents = contents;
|
||||
|
|
@ -801,7 +889,7 @@ struct gamedef_q2_t : public gamedef_t
|
|||
// if we have TRANS33 or TRANS66, we have to be marked as WINDOW,
|
||||
// so unset SOLID, give us WINDOW, and give us TRANSLUCENT
|
||||
if (flags.native & (Q2_SURF_TRANS33 | Q2_SURF_TRANS66)) {
|
||||
surf_contents.native |= Q2_CONTENTS_TRANSLUCENT | Q2_CONTENTS_DETAIL;
|
||||
surf_contents.native |= Q2_CONTENTS_TRANSLUCENT;
|
||||
|
||||
if (surf_contents.native & Q2_CONTENTS_SOLID) {
|
||||
surf_contents.native = (surf_contents.native & ~Q2_CONTENTS_SOLID) | Q2_CONTENTS_WINDOW;
|
||||
|
|
@ -809,21 +897,16 @@ struct gamedef_q2_t : public gamedef_t
|
|||
}
|
||||
|
||||
// translucent objects are automatically classified as detail
|
||||
if (surf_contents.native & Q2_CONTENTS_WINDOW) {
|
||||
if (surf_contents.native & Q2_CONTENTS_TRANSLUCENT) {
|
||||
surf_contents.native |= Q2_CONTENTS_DETAIL;
|
||||
} else if (surf_contents.native & (Q2_CONTENTS_MIST | Q2_CONTENTS_AUX)) {
|
||||
surf_contents.native |= Q2_CONTENTS_DETAIL;
|
||||
}
|
||||
|
||||
if (surf_contents.native & (Q2_CONTENTS_MONSTERCLIP | Q2_CONTENTS_PLAYERCLIP)) {
|
||||
surf_contents.extended |= CFLAGS_CLIP;
|
||||
surf_contents.native |= Q2_CONTENTS_DETAIL;
|
||||
}
|
||||
|
||||
if (surf_contents.native & Q2_CONTENTS_ORIGIN) {
|
||||
surf_contents.extended |= CFLAGS_ORIGIN;
|
||||
}
|
||||
|
||||
return surf_contents;
|
||||
}
|
||||
|
||||
|
|
@ -1105,10 +1188,16 @@ bool surfflags_t::is_valid(const gamedef_t *game) const
|
|||
return game->surfflags_are_valid(*this);
|
||||
}
|
||||
|
||||
bool contentflags_t::equals(const gamedef_t *game, const contentflags_t &other) const
|
||||
{
|
||||
return game->contents_are_equal(*this, other) &&
|
||||
mirror_inside == other.mirror_inside &&
|
||||
clips_same_type == other.clips_same_type;
|
||||
}
|
||||
|
||||
bool contentflags_t::types_equal(const contentflags_t &other, const gamedef_t *game) const
|
||||
{
|
||||
return (extended & CFLAGS_CONTENTS_MASK) == (other.extended & CFLAGS_CONTENTS_MASK) &&
|
||||
game->get_content_type(*this) == game->get_content_type(other);
|
||||
return game->contents_are_type_equal(*this, other);
|
||||
}
|
||||
|
||||
int32_t contentflags_t::priority(const gamedef_t *game) const
|
||||
|
|
@ -1141,16 +1230,21 @@ bool contentflags_t::is_detail_illusionary(const gamedef_t *game) const
|
|||
return game->contents_are_detail_illusionary(*this);
|
||||
}
|
||||
|
||||
bool contentflags_t::is_empty(const gamedef_t *game) const
|
||||
{
|
||||
return game->contents_are_empty(*this);
|
||||
}
|
||||
|
||||
bool contentflags_t::is_mirrored(const gamedef_t *game) const
|
||||
{
|
||||
return game->contents_are_mirrored(*this);
|
||||
}
|
||||
|
||||
bool contentflags_t::will_clip_same_type(const gamedef_t *game, const contentflags_t &other) const
|
||||
{
|
||||
return game->contents_clip_same_type(*this, other);
|
||||
}
|
||||
|
||||
bool contentflags_t::is_empty(const gamedef_t *game) const
|
||||
{
|
||||
return game->contents_are_empty(*this);
|
||||
}
|
||||
|
||||
bool contentflags_t::is_solid(const gamedef_t *game) const
|
||||
{
|
||||
return game->contents_are_solid(*this);
|
||||
|
|
@ -1171,25 +1265,34 @@ bool contentflags_t::is_valid(const gamedef_t *game, bool strict) const
|
|||
return game->contents_are_valid(*this, strict);
|
||||
}
|
||||
|
||||
bool contentflags_t::is_clip(const gamedef_t *game) const
|
||||
{
|
||||
return game->contents_are_clip(*this);
|
||||
}
|
||||
|
||||
bool contentflags_t::is_origin(const gamedef_t *game) const
|
||||
{
|
||||
return game->contents_are_origin(*this);
|
||||
}
|
||||
|
||||
std::string contentflags_t::to_string(const gamedef_t *game) const
|
||||
{
|
||||
std::string s = game->get_contents_display(*this);
|
||||
|
||||
if (extended & CFLAGS_BMODEL_MIRROR_INSIDE) {
|
||||
s += "|BMODEL_MIRROR_INSIDE";
|
||||
}
|
||||
if (extended & CFLAGS_NO_CLIPPING_SAME_TYPE) {
|
||||
s += "|NO_CLIPPING_SAME_TYPE";
|
||||
}
|
||||
if (extended & CFLAGS_HINT) {
|
||||
s += "|HINT";
|
||||
}
|
||||
if (extended & CFLAGS_CLIP) {
|
||||
// FIXME: how do we conditionally display this only when it matters (when it's not default basically)?
|
||||
s += fmt::format("|MIRROR_INSIDE[{}]", mirror_inside.has_value() ? (clips_same_type.value() ? "true" : "false") : "nullopt");
|
||||
|
||||
s += fmt::format("|CLIPS_SAME_TYPE[{}]", clips_same_type.has_value() ? (clips_same_type.value() ? "true" : "false") : "nullopt");
|
||||
|
||||
// FIXME: duped for Q2, move to Q1?
|
||||
if (is_clip(game)) {
|
||||
s += "|CLIP";
|
||||
}
|
||||
if (extended & CFLAGS_ORIGIN) {
|
||||
if (is_origin(game)) {
|
||||
s += "|ORIGIN";
|
||||
}
|
||||
|
||||
// FIXME: duped for Q2, move to Q1?
|
||||
if (extended & CFLAGS_DETAIL) {
|
||||
s += "|DETAIL";
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,6 +25,7 @@
|
|||
#include <variant>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <any>
|
||||
|
||||
#include <common/cmdlib.hh>
|
||||
#include <common/log.hh>
|
||||
|
|
@ -523,6 +524,7 @@ enum q1_contents_t : int32_t
|
|||
// lower bits are stronger, and will eat weaker brushes completely
|
||||
enum q2_contents_t : int32_t
|
||||
{
|
||||
Q2_CONTENTS_EMPTY = 0,
|
||||
Q2_CONTENTS_SOLID = nth_bit(0), // an eye is never valid in a solid
|
||||
Q2_CONTENTS_WINDOW = nth_bit(1), // translucent, but not watery
|
||||
Q2_CONTENTS_AUX = nth_bit(2),
|
||||
|
|
@ -563,12 +565,7 @@ enum q2_contents_t : int32_t
|
|||
// Special contents flags for the compiler only
|
||||
enum extended_cflags_t : uint16_t
|
||||
{
|
||||
CFLAGS_BMODEL_MIRROR_INSIDE = nth_bit(3), /* set "_mirrorinside" "1" on a bmodel to mirror faces for when the player is inside. */
|
||||
CFLAGS_NO_CLIPPING_SAME_TYPE = nth_bit(4), /* Don't clip the same content type. mostly intended for CONTENTS_DETAIL_ILLUSIONARY */
|
||||
// only one of these flags below should ever be set.
|
||||
CFLAGS_HINT = nth_bit(5),
|
||||
CFLAGS_CLIP = nth_bit(6),
|
||||
CFLAGS_ORIGIN = nth_bit(7),
|
||||
CFLAGS_DETAIL = nth_bit(8),
|
||||
CFLAGS_DETAIL_ILLUSIONARY = nth_bit(9),
|
||||
CFLAGS_DETAIL_FENCE = nth_bit(10),
|
||||
|
|
@ -577,7 +574,7 @@ enum extended_cflags_t : uint16_t
|
|||
CFLAGS_DETAIL_MASK = (CFLAGS_DETAIL | CFLAGS_DETAIL_ILLUSIONARY | CFLAGS_DETAIL_FENCE),
|
||||
// all of the special content types
|
||||
CFLAGS_CONTENTS_MASK =
|
||||
(CFLAGS_HINT | CFLAGS_CLIP | CFLAGS_ORIGIN | CFLAGS_DETAIL_MASK | CFLAGS_ILLUSIONARY_VISBLOCKER)
|
||||
(CFLAGS_DETAIL_MASK | CFLAGS_ILLUSIONARY_VISBLOCKER)
|
||||
};
|
||||
|
||||
struct gamedef_t;
|
||||
|
|
@ -590,25 +587,36 @@ struct contentflags_t
|
|||
// extra flags, specific to BSP only
|
||||
uint16_t extended;
|
||||
|
||||
constexpr bool operator==(const contentflags_t &other) const
|
||||
{
|
||||
return native == other.native && extended == other.extended;
|
||||
}
|
||||
// extra data supplied by the game
|
||||
std::any game_data;
|
||||
|
||||
constexpr bool operator!=(const contentflags_t &other) const { return !(*this == other); }
|
||||
// the value set directly from `_mirrorinside` on the brush, if available.
|
||||
// don't check this directly, use `is_mirror_inside` to allow the game to decide.
|
||||
std::optional<bool> mirror_inside = std::nullopt;
|
||||
|
||||
// Don't clip the same content type. mostly intended for CONTENTS_DETAIL_ILLUSIONARY.
|
||||
// don't check this directly, use `will_clip_same_type` to allow the game to decide.
|
||||
std::optional<bool> clips_same_type = std::nullopt;
|
||||
|
||||
bool equals(const gamedef_t *game, const contentflags_t &other) const;
|
||||
|
||||
// is any kind of detail? (solid, liquid, etc.)
|
||||
bool is_any_detail(const gamedef_t *game) const;
|
||||
bool is_detail_solid(const gamedef_t *game) const;
|
||||
bool is_detail_fence(const gamedef_t *game) const;
|
||||
bool is_detail_illusionary(const gamedef_t *game) const;
|
||||
|
||||
bool is_mirrored(const gamedef_t *game) const;
|
||||
contentflags_t &set_mirrored(const std::optional<bool> &mirror_inside_value) { mirror_inside = mirror_inside_value; return *this; }
|
||||
|
||||
inline bool will_clip_same_type(const gamedef_t *game) const { return will_clip_same_type(game, *this); }
|
||||
bool will_clip_same_type(const gamedef_t *game, const contentflags_t &other) const;
|
||||
contentflags_t &set_clips_same_type(const std::optional<bool> &clips_same_type_value) { clips_same_type = clips_same_type_value; return *this; }
|
||||
|
||||
bool is_empty(const gamedef_t *game) const;
|
||||
|
||||
bool is_mirrored(const gamedef_t *game) const;
|
||||
|
||||
// detail solid or structural solid
|
||||
bool is_any_solid(const gamedef_t *game) const {
|
||||
inline bool is_any_solid(const gamedef_t *game) const {
|
||||
return is_solid(game)
|
||||
|| is_detail_solid(game);
|
||||
}
|
||||
|
|
@ -618,16 +626,10 @@ struct contentflags_t
|
|||
bool is_sky(const gamedef_t *game) const;
|
||||
bool is_liquid(const gamedef_t *game) const;
|
||||
bool is_valid(const gamedef_t *game, bool strict = true) const;
|
||||
bool is_clip(const gamedef_t *game) const;
|
||||
bool is_origin(const gamedef_t *game) const;
|
||||
|
||||
constexpr bool is_hint() const { return extended & CFLAGS_HINT; }
|
||||
|
||||
constexpr bool is_clip() const { return extended & CFLAGS_CLIP; }
|
||||
|
||||
constexpr bool is_origin() const { return extended & CFLAGS_ORIGIN; }
|
||||
|
||||
constexpr bool clips_same_type() const { return !(extended & CFLAGS_NO_CLIPPING_SAME_TYPE); }
|
||||
|
||||
bool is_fence(const gamedef_t *game) const {
|
||||
inline bool is_fence(const gamedef_t *game) const {
|
||||
return is_detail_fence(game) || is_detail_illusionary(game);
|
||||
}
|
||||
|
||||
|
|
@ -1801,10 +1803,8 @@ struct gamedef_t
|
|||
// FIXME: fix so that we don't have to pass a name here
|
||||
virtual bool texinfo_is_hintskip(const surfflags_t &flags, const std::string &name) const = 0;
|
||||
virtual contentflags_t cluster_contents(const contentflags_t &contents0, const contentflags_t &contents1) const = 0;
|
||||
virtual int32_t get_content_type(const contentflags_t &contents) const = 0;
|
||||
virtual int32_t contents_priority(const contentflags_t &contents) const = 0;
|
||||
virtual bool chops(const contentflags_t &) const = 0;
|
||||
virtual contentflags_t create_extended_contents(const uint16_t &cflags = 0) const = 0;
|
||||
virtual contentflags_t create_empty_contents(const uint16_t &cflags = 0) const = 0;
|
||||
virtual contentflags_t create_solid_contents(const uint16_t &cflags = 0) const = 0;
|
||||
virtual contentflags_t create_sky_contents(const uint16_t &cflags = 0) const = 0;
|
||||
|
|
@ -1812,12 +1812,17 @@ struct gamedef_t
|
|||
virtual contentflags_t create_detail_illusionary_contents(const contentflags_t &original) const = 0;
|
||||
virtual contentflags_t create_detail_fence_contents(const contentflags_t &original) const = 0;
|
||||
virtual contentflags_t create_detail_solid_contents(const contentflags_t &original) const = 0;
|
||||
virtual bool contents_are_type_equal(const contentflags_t &self, const contentflags_t &other) const = 0;
|
||||
virtual bool contents_are_equal(const contentflags_t &self, const contentflags_t &other) const = 0;
|
||||
virtual bool contents_are_any_detail(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_are_detail_solid(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_are_detail_fence(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_are_detail_illusionary(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_are_empty(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_are_mirrored(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_are_origin(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_are_clip(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_are_empty(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_clip_same_type(const contentflags_t &self, const contentflags_t &other) const = 0;
|
||||
virtual bool contents_are_solid(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_are_sky(const contentflags_t &contents) const = 0;
|
||||
virtual bool contents_are_liquid(const contentflags_t &contents) const = 0;
|
||||
|
|
|
|||
|
|
@ -1134,10 +1134,6 @@ struct twosided
|
|||
|
||||
// swap the front and back values
|
||||
constexpr void swap() { std::swap(front, back); }
|
||||
|
||||
// equality checks
|
||||
constexpr bool operator==(const twosided &other) const { return front == other.front && back == other.back; }
|
||||
constexpr bool operator!=(const twosided &other) const { return !(*this == other); }
|
||||
};
|
||||
|
||||
namespace qv {
|
||||
|
|
|
|||
|
|
@ -333,6 +333,25 @@ void FixRotateOrigin(mapentity_t *entity)
|
|||
|
||||
SetKeyValue(entity, "origin", qv::to_string(offset).c_str());
|
||||
}
|
||||
|
||||
static bool Brush_IsHint(const hullbrush_t &brush)
|
||||
{
|
||||
for (auto &f : brush.faces)
|
||||
if (f.flags.is_hint)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool MapBrush_IsHint(const mapbrush_t &brush)
|
||||
{
|
||||
for (size_t i = 0; i < brush.numfaces; i++)
|
||||
if (brush.face(i).flags.is_hint)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CreateBrushFaces
|
||||
|
|
@ -354,7 +373,7 @@ static std::vector<face_t> CreateBrushFaces(const mapentity_t *src, hullbrush_t
|
|||
hullbrush->bounds = {};
|
||||
|
||||
for (auto &mapface : hullbrush->faces) {
|
||||
if (hullnum <= 0 && hullbrush->contents.is_hint()) {
|
||||
if (hullnum <= 0 && Brush_IsHint(*hullbrush)) {
|
||||
/* Don't generate hintskip faces */
|
||||
const mtexinfo_t &texinfo = map.mtexinfos.at(mapface.texinfo);
|
||||
|
||||
|
|
@ -802,7 +821,7 @@ static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int
|
|||
for (int i = 0; i < src->nummapbrushes; i++) {
|
||||
const mapbrush_t *mapbrush = &src->mapbrush(i);
|
||||
const contentflags_t contents = Brush_GetContents(mapbrush);
|
||||
if (contents.is_origin()) {
|
||||
if (contents.is_origin(options.target_game)) {
|
||||
if (dst == map.world_entity()) {
|
||||
logging::print("WARNING: Ignoring origin brush in worldspawn\n");
|
||||
continue;
|
||||
|
|
@ -859,10 +878,11 @@ static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int
|
|||
|
||||
/* _mirrorinside key (for func_water etc.) */
|
||||
const bool mirrorinside_set = *ValueForKey(src, "_mirrorinside");
|
||||
const bool all_mirrorinside = !!atoi(ValueForKey(src, "_mirrorinside"));
|
||||
const std::optional<bool> mirrorinside = mirrorinside_set ? decltype(mirrorinside)(atoi(ValueForKey(src, "_mirrorinside")) ? true : false) : std::nullopt;
|
||||
|
||||
/* _noclipfaces */
|
||||
const bool noclipfaces = !!atoi(ValueForKey(src, "_noclipfaces"));
|
||||
const bool noclipfaces_set = *ValueForKey(src, "_noclipfaces");
|
||||
const std::optional<bool> clipsametype = noclipfaces_set ? decltype(clipsametype)(atoi(ValueForKey(src, "_noclipfaces")) ? false : true) : std::nullopt;
|
||||
|
||||
const bool func_illusionary_visblocker = (0 == Q_strcasecmp(classname, "func_illusionary_visblocker"));
|
||||
|
||||
|
|
@ -880,21 +900,14 @@ static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int
|
|||
bool detail = false;
|
||||
bool detail_illusionary = false;
|
||||
bool detail_fence = false;
|
||||
bool mirrorinside = all_mirrorinside;
|
||||
|
||||
// inherit the per-entity settings
|
||||
detail |= all_detail;
|
||||
detail_illusionary |= all_detail_illusionary;
|
||||
detail_fence |= all_detail_fence;
|
||||
|
||||
if (!mirrorinside_set) {
|
||||
if (options.target_game->id == GAME_QUAKE_II && (contents.native & (Q2_CONTENTS_AUX | Q2_CONTENTS_MIST))) {
|
||||
mirrorinside = true;
|
||||
}
|
||||
}
|
||||
|
||||
/* "origin" brushes always discarded */
|
||||
if (contents.is_origin())
|
||||
if (contents.is_origin(options.target_game))
|
||||
continue;
|
||||
|
||||
/* -omitdetail option omits all types of detail */
|
||||
|
|
@ -927,7 +940,7 @@ static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int
|
|||
* include them in the model bounds so collision detection works
|
||||
* correctly.
|
||||
*/
|
||||
if (contents.is_clip() && hullnum != HULL_COLLISION) {
|
||||
if (hullnum != HULL_COLLISION && contents.is_clip(options.target_game)) {
|
||||
if (hullnum == 0) {
|
||||
std::optional<brush_t> brush = LoadBrush(src, mapbrush, contents, rotate_offset, rottype, hullnum);
|
||||
|
||||
|
|
@ -943,7 +956,7 @@ static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int
|
|||
}
|
||||
|
||||
/* "hint" brushes don't affect the collision hulls */
|
||||
if (contents.is_hint()) {
|
||||
if (MapBrush_IsHint(*mapbrush)) {
|
||||
if (hullnum > 0)
|
||||
continue;
|
||||
contents = options.target_game->create_empty_contents();
|
||||
|
|
@ -975,12 +988,8 @@ static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int
|
|||
contents = options.target_game->create_solid_contents();
|
||||
|
||||
// apply extended flags
|
||||
if (mirrorinside) {
|
||||
contents.extended |= CFLAGS_BMODEL_MIRROR_INSIDE;
|
||||
}
|
||||
if (noclipfaces) {
|
||||
contents.extended |= CFLAGS_NO_CLIPPING_SAME_TYPE;
|
||||
}
|
||||
contents.set_mirrored(mirrorinside);
|
||||
contents.set_clips_same_type(clipsametype);
|
||||
if (func_illusionary_visblocker) {
|
||||
contents.extended |= CFLAGS_ILLUSIONARY_VISBLOCKER;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -262,7 +262,7 @@ static bool ShouldClipbrushEatBrush(const brush_t &brush, const brush_t &clipbru
|
|||
}
|
||||
|
||||
if (clipbrush.contents.types_equal(brush.contents, options.target_game)) {
|
||||
return clipbrush.contents.clips_same_type();
|
||||
return clipbrush.contents.will_clip_same_type(options.target_game);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
@ -426,7 +426,7 @@ Returns a >= b as far as brush clipping
|
|||
bool BrushGE(const brush_t& a, const brush_t& b)
|
||||
{
|
||||
// same contents clip each other
|
||||
if (a.contents == b.contents && a.contents.clips_same_type()) {
|
||||
if (a.contents.will_clip_same_type(options.target_game, b.contents)) {
|
||||
// map file order
|
||||
return a.file_order > b.file_order;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -71,7 +71,8 @@ static void ExportObjFace(std::ofstream &f, const face_t *face, int *vertcount)
|
|||
// not sure why -v is needed, .obj uses (0, 0) in the top left apparently?
|
||||
fmt::print(f, "vt {:.9} {:.9}\n", uv[0], -uv[1]);
|
||||
}
|
||||
|
||||
|
||||
// fixme-brushbsp
|
||||
fmt::print(f, "usemtl contents{}_{}\n", face->contents[0].native, face->contents[0].extended);
|
||||
f << 'f';
|
||||
for (int i = 0; i < face->w.size(); i++) {
|
||||
|
|
@ -108,8 +109,9 @@ void ExportObj_Faces(const std::string &filesuffix, const std::vector<const face
|
|||
WriteContentsMaterial(mtlfile, {CONTENTS_LAVA}, 0.2, 0.0, 0.0);
|
||||
|
||||
WriteContentsMaterial(mtlfile, {CONTENTS_SKY}, 0.8, 0.8, 1.0);
|
||||
WriteContentsMaterial(mtlfile, {CONTENTS_SOLID, CFLAGS_CLIP}, 1, 0.8, 0.8);
|
||||
WriteContentsMaterial(mtlfile, {CONTENTS_EMPTY, CFLAGS_HINT}, 1, 1, 1);
|
||||
// fixme-brushbsp
|
||||
//WriteContentsMaterial(mtlfile, {CONTENTS_SOLID, CFLAGS_CLIP}, 1, 0.8, 0.8);
|
||||
//WriteContentsMaterial(mtlfile, {CONTENTS_EMPTY, CFLAGS_HINT}, 1, 1, 1);
|
||||
|
||||
WriteContentsMaterial(mtlfile, {CONTENTS_SOLID, CFLAGS_DETAIL}, 0.5, 0.5, 0.5);
|
||||
|
||||
|
|
|
|||
|
|
@ -69,7 +69,8 @@ static face_t *TryMerge(face_t *f1, face_t *f2)
|
|||
bool keep1, keep2;
|
||||
|
||||
if (!f1->w.size() || !f2->w.size() || f1->planeside != f2->planeside || f1->texinfo != f2->texinfo ||
|
||||
f1->contents != f2->contents || f1->lmshift != f2->lmshift)
|
||||
!f1->contents[0].equals(options.target_game, f2->contents[0]) || !f1->contents[1].equals(options.target_game, f2->contents[1]) ||
|
||||
f1->lmshift[0] != f2->lmshift[0] || f1->lmshift[1] != f2->lmshift[1])
|
||||
return NULL;
|
||||
|
||||
// find a common edge
|
||||
|
|
|
|||
|
|
@ -998,7 +998,7 @@ static void BSPX_Brushes_AddModel(
|
|||
case CONTENTS_SLIME:
|
||||
case CONTENTS_LAVA:
|
||||
case CONTENTS_SKY:
|
||||
if (b->contents.is_clip()) {
|
||||
if (b->contents.is_clip(options.target_game)) {
|
||||
perbrush.contents = -8;
|
||||
} else {
|
||||
perbrush.contents = b->contents.native;
|
||||
|
|
@ -1008,7 +1008,7 @@ static void BSPX_Brushes_AddModel(
|
|||
// perbrush.contents = -16;
|
||||
// break;
|
||||
default: {
|
||||
if (b->contents.is_clip()) {
|
||||
if (b->contents.is_clip(options.target_game)) {
|
||||
perbrush.contents = -8;
|
||||
} else {
|
||||
logging::print("WARNING: Unknown contents: {}. Translating to solid.\n",
|
||||
|
|
|
|||
|
|
@ -574,11 +574,11 @@ static std::list<face_t *> ClipFacesToTree_r(node_t *node, const brush_t *srcbru
|
|||
return {};
|
||||
}
|
||||
|
||||
// translucent contents also clip faces
|
||||
if (node->contents == srcbrush->contents
|
||||
&& srcbrush->contents.clips_same_type()) {
|
||||
// see what the game thinks about the clip
|
||||
if (srcbrush->contents.will_clip_same_type(options.target_game, node->contents)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// other content types let the faces thorugh
|
||||
return faces;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue