testqbsp: add chop_no_change test map
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@ -314,6 +314,17 @@ TEST(testmaps_q1, options_reset2)
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EXPECT_FALSE(options.transsky.value());
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}
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/**
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* The brushes are touching but not intersecting, so ChopBrushes shouldn't change anything.
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*/
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TEST(testmaps_q1, chop_no_change)
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{
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LoadTestmap("qbsp_chop_no_change.map");
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// TODO: ideally we should check we get back the same brush pointers from ChopBrushes
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}
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TEST(testmaps_q1, simple_sealed)
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{
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mbsp_t result = LoadTestmap("qbsp_simple_sealed.map");
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@ -0,0 +1,42 @@
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// Game: Quake
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// Format: Valve
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// entity 0
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{
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"mapversion" "220"
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"classname" "worldspawn"
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"wad" "deprecated/free_wad.wad;deprecated/fence.wad;deprecated/origin.wad;deprecated/hintskip.wad"
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"_wateralpha" "0.5"
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"_tb_def" "builtin:Quake.fgd"
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// brush 0
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{
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( 64 -16 96 ) ( 64 -15 96 ) ( 64 -16 97 ) *zwater1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( 64 -16 96 ) ( 64 -16 97 ) ( 65 -16 96 ) *zwater1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( 64 -16 96 ) ( 65 -16 96 ) ( 64 -15 96 ) *zwater1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 96 80 144 ) ( 96 81 144 ) ( 97 80 144 ) *zwater1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 96 80 112 ) ( 97 80 112 ) ( 96 80 113 ) *zwater1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( 96 80 112 ) ( 96 80 113 ) ( 96 81 112 ) *zwater1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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}
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// brush 1
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{
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( -112 -112 96 ) ( -112 -111 96 ) ( -112 -112 97 ) orangestuff8 [ 0 1 0 -16 ] [ 0 0 -1 0 ] 0 1 1
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( -80 -96 80 ) ( -81 -96 80 ) ( -80 -96 81 ) orangestuff8 [ -1 0 0 16 ] [ 0 0 -1 0 ] 180 1 1
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( -80 -432 0 ) ( -80 -431 0 ) ( -81 -432 0 ) orangestuff8 [ 1 0 0 -16 ] [ 0 -1 0 16 ] 180 1 1
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( -160 -112 96 ) ( -161 -112 96 ) ( -160 -111 96 ) orangestuff8 [ -1 0 0 16 ] [ 0 -1 0 16 ] 180 1 1
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( -160 128 96 ) ( -160 128 97 ) ( -161 128 96 ) orangestuff8 [ 1 0 0 -16 ] [ 0 0 -1 0 ] 180 1 1
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( 144 -432 80 ) ( 144 -432 81 ) ( 144 -431 80 ) orangestuff8 [ 0 -1 0 16 ] [ 0 0 -1 0 ] 0 1 1
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}
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// brush 2
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{
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( -48 80 96 ) ( -48 81 96 ) ( -48 80 97 ) brown_brick [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( -48 128 96 ) ( -48 128 97 ) ( -47 128 96 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( -48 80 0 ) ( -47 80 0 ) ( -48 81 0 ) brown_brick [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 16 176 96 ) ( 16 177 96 ) ( 17 176 96 ) brown_brick [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 16 176 112 ) ( 17 176 112 ) ( 16 176 113 ) brown_brick [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( 16 176 112 ) ( 16 176 113 ) ( 16 177 112 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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}
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}
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// entity 1
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{
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"classname" "info_player_start"
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"origin" "-88 -64 120"
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}
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