remove old code
add visible on mapface_t although it's unused
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ec62a0e8d0
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@ -45,6 +45,7 @@ struct mapface_t
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int texinfo = 0;
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int linenum = 0;
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bool bevel = false;
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bool visible = false;
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winding_t winding; // winding used to calculate bevels
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surfflags_t flags{};
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@ -227,62 +227,6 @@ void FreeBrushes(mapentity_t *ent)
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}
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#endif
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#if 0
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/*
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============
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ExpandBrush
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=============
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*/
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static void ExpandBrush(bspbrush_t &hullbrush, const aabb3d &hull_size)
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{
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int x, s;
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qbsp_plane_t plane;
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int cBevEdge = 0;
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// create all the hull points
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for (auto &f : facelist)
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for (size_t i = 0; i < f.w.size(); i++) {
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AddHullPoint(hullbrush, f.w[i], hull_size);
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cBevEdge++;
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}
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// expand all of the planes
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for (auto &mapface : hullbrush->faces) {
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if (mapface.flags.no_expand)
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continue;
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qvec3d corner{};
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for (x = 0; x < 3; x++) {
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if (mapface.get_plane().get_normal()[x] > 0)
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corner[x] = hull_size[1][x];
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else if (mapface.get_plane().get_normal()[x] < 0)
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corner[x] = hull_size[0][x];
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}
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qplane3d plane = mapface.get_plane();
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plane.dist += qv::dot(corner, plane.normal);
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mapface.planenum = map.add_or_find_plane(plane);
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}
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// add any axis planes not contained in the brush to bevel off corners
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for (x = 0; x < 3; x++)
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for (s = -1; s <= 1; s += 2) {
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// add the plane
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qvec3d normal = {};
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normal[x] = (vec_t)s;
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plane.set_normal(normal);
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if (s == -1)
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plane.get_dist() = -hullbrush->bounds.mins()[x] + -hull_size[0][x];
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else
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plane.get_dist() = hullbrush->bounds.maxs()[x] + hull_size[1][x];
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AddBrushPlane(hullbrush, plane);
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}
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// add all of the edge bevels
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for (auto &f : facelist)
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for (size_t i = 0; i < f.w.size(); i++)
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AddHullEdge(hullbrush, f.w[i], f.w[(i + 1) % f.w.size()], hull_size);
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}
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#endif
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//============================================================================
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contentflags_t Brush_GetContents(const mapbrush_t *mapbrush)
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@ -625,8 +569,9 @@ static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int
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}
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qbsp_options.target_game->count_contents_in_stats(brush.contents, stats);
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dst->brushes.push_back(std::make_unique<bspbrush_t>(std::move(brush)));
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dst->bounds += brush.bounds;
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dst->brushes.push_back(std::make_unique<bspbrush_t>(std::move(brush)));
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}
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logging::percent(src->mapbrushes.size(), src->mapbrushes.size(), src == map.world_entity());
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29
qbsp/map.cc
29
qbsp/map.cc
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@ -2165,6 +2165,8 @@ inline void CalculateBrushBounds(mapbrush_t &ob)
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ob.bounds = {};
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for (size_t i = 0; i < ob.faces.size(); i++) {
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ob.faces[i].visible = false;
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const auto &plane = ob.faces[i].get_plane();
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std::optional<winding_t> w = BaseWindingForPlane(plane);
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@ -2181,7 +2183,7 @@ inline void CalculateBrushBounds(mapbrush_t &ob)
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if (w) {
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ob.faces[i].winding = w.value();
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//side->visible = true;
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ob.faces[i].visible = true;
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for (auto &p : w.value()) {
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ob.bounds += p;
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}
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@ -2290,6 +2292,31 @@ void ProcessMapBrushes()
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num_offset++;
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}
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}
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#if 0
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// test expansion
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for (auto &brush : entity.mapbrushes) {
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for (auto &face : brush.faces) {
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qvec3d corner{};
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const qvec3d hull[] = {{ -16, -16, -24 }, { 16, 16, 32 }};
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for (int32_t x = 0; x < 3; x++) {
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if (face.get_plane().get_normal()[x] > 0) {
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corner[x] = hull[1][x];
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} else if (face.get_plane().get_normal()[x] < 0) {
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corner[x] = hull[0][x];
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}
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}
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qplane3d plane = face.get_plane();
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plane.dist += qv::dot(corner, plane.normal);
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face.planenum = map.add_or_find_plane(plane);
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// ???
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//face.bevel = false;
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}
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// re-calculate brush bounds/windings
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CalculateBrushBounds(brush);
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}
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#endif
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}
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logging::print(logging::flag::STAT, " {:8} brushes\n", map.total_brushes);
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