qbsp: track original brushes, populate q2 leafbrushes accurately

This commit is contained in:
Eric Wasylishen 2022-02-20 16:10:44 -07:00
parent 8c84871129
commit cb464031da
4 changed files with 37 additions and 40 deletions

View File

@ -23,14 +23,20 @@
#include <qbsp/winding.hh>
#include <common/aabb.hh>
#include <optional>
struct brush_t
{
//brush_t *original; // fixme-brushbsp: implement this
/**
* The brushes in the mapentity_t::brushes vector are considered originals. Brush fragments created during
* the BrushBSP will have this pointing back to the original brush in mapentity_t::brushes.
*/
brush_t *original;
aabb3d bounds;
std::vector<face_t> faces;
contentflags_t contents; /* BSP contents */
short lmshift; /* lightmap scaling (qu/lightmap pixel), passed to the light util */
std::optional<uint32_t> outputnumber; /* only set for original brushes */
void update_bounds();
};

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@ -307,7 +307,7 @@ struct node_t
// information for leafs
contentflags_t contents; // leaf nodes (0 for decision nodes)
// std::vector<brush_t *> original_brushes; // fixme-brushbsp: implement this
std::vector<brush_t *> original_brushes;
std::vector<face_t *> markfaces; // leaf nodes only, point to node faces
portal_t *portals;
int visleafnum; // -1 = solid

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@ -43,14 +43,6 @@ bool node_t::opaque() const
return contents.is_sky(options.target_game) || contents.is_solid(options.target_game);
}
// a simple tree structure used for leaf brush
// compression.
struct leafbrush_entry_t
{
uint32_t offset;
std::map<uint32_t, leafbrush_entry_t> entries;
};
// per-entity
static struct
{
@ -58,36 +50,25 @@ static struct
uint32_t total_leaf_brushes;
} brush_state;
// running total
static uint32_t brush_offset;
static void ExportBrushList_r(const mapentity_t *entity, node_t *node, const uint32_t &brush_offset)
static void ExportBrushList_r(const mapentity_t *entity, node_t *node)
{
if (node->planenum == PLANENUM_LEAF) {
if (node->contents.native) {
uint32_t b_id = brush_offset;
std::vector<uint32_t> brushes;
for (auto &b : entity->brushes) {
if (node->bounds.intersectWith(b.bounds)) {
brushes.push_back(b_id);
}
b_id++;
}
if (brushes.size()) {
node->numleafbrushes = brushes.size();
if (node->original_brushes.size()) {
node->numleafbrushes = node->original_brushes.size();
brush_state.total_leaf_brushes += node->numleafbrushes;
node->firstleafbrush = map.bsp.dleafbrushes.size();
map.bsp.dleafbrushes.insert(map.bsp.dleafbrushes.end(), brushes.begin(), brushes.end());
for (auto &b : node->original_brushes) {
map.bsp.dleafbrushes.push_back(b->outputnumber.value());
}
}
}
return;
}
ExportBrushList_r(entity, node->children[0], brush_offset);
ExportBrushList_r(entity, node->children[1], brush_offset);
ExportBrushList_r(entity, node->children[0]);
ExportBrushList_r(entity, node->children[1]);
}
/*
@ -227,7 +208,7 @@ static std::vector<std::tuple<size_t, const face_t *>> AddBrushBevels(const brus
return planes;
}
static void ExportBrushList(const mapentity_t *entity, node_t *node, uint32_t &brush_offset)
static void ExportBrushList(mapentity_t *entity, node_t *node)
{
LogPrint(LOG_PROGRESS, "---- {} ----\n", __func__);
@ -237,6 +218,8 @@ static void ExportBrushList(const mapentity_t *entity, node_t *node, uint32_t &b
dbrush_t &brush = map.bsp.dbrushes.emplace_back(
dbrush_t{static_cast<int32_t>(map.bsp.dbrushsides.size()), 0, b.contents.native});
b.outputnumber = { static_cast<uint32_t>(map.bsp.dbrushes.size()) };
auto bevels = AddBrushBevels(b);
for (auto &plane : bevels) {
@ -249,9 +232,7 @@ static void ExportBrushList(const mapentity_t *entity, node_t *node, uint32_t &b
brush_state.total_brushes++;
}
ExportBrushList_r(entity, node, brush_offset);
brush_offset += brush_state.total_brushes;
ExportBrushList_r(entity, node);
LogPrint(LOG_STAT, " {:8} total brushes\n", brush_state.total_brushes);
LogPrint(LOG_STAT, " {:8} total brush sides\n", brush_state.total_brush_sides);
@ -645,7 +626,7 @@ static void ProcessEntity(mapentity_t *entity, const int hullnum)
firstface = MakeFaceEdges(entity, nodes);
if (options.target_game->id == GAME_QUAKE_II) {
ExportBrushList(entity, nodes, brush_offset);
ExportBrushList(entity, nodes);
}
ExportDrawNodes(entity, nodes, firstface);

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@ -631,8 +631,7 @@ static twosided<std::optional<brush_t>> SplitBrush(const brush_t &brush, const q
for (int i = 0; i < 2; i++) {
result[i] = { brush_t{} };
// fixme-brushbsp: set original pointer
//b[i]->original = brush->original;
result[i]->original = brush.original;
// fixme-brushbsp: add a brush_t copy constructor to make sure we get all fields
result[i]->contents = brush.contents;
result[i]->lmshift = brush.lmshift;
@ -785,6 +784,10 @@ static void CreateLeaf(const std::vector<brush_t> &brushes, node_t *leafnode)
for (auto &brush : brushes) {
leafnode->contents = MergeContents(leafnode->contents, brush.contents);
}
for (auto &brush : brushes) {
Q_assert(brush.original != nullptr);
leafnode->original_brushes.push_back(brush.original);
}
if (leafnode->contents.extended & CFLAGS_ILLUSIONARY_VISBLOCKER) {
c_illusionary_visblocker++;
@ -828,7 +831,7 @@ PartitionBrushes
Called in parallel.
==================
*/
static void PartitionBrushes(std::vector<brush_t> &brushes, node_t *node)
static void PartitionBrushes(std::vector<brush_t> brushes, node_t *node)
{
face_t *split = SelectPartition(brushes);
@ -890,8 +893,8 @@ static void PartitionBrushes(std::vector<brush_t> &brushes, node_t *node)
g.run([&]() { PartitionBrushes(backlist, node->children[1]); });
g.wait();
#else
PartitionBrushes(frontlist, node->children[0]);
PartitionBrushes(backlist, node->children[1]);
PartitionBrushes(std::move(frontlist), node->children[0]);
PartitionBrushes(std::move(backlist), node->children[1]);
#endif
}
@ -943,7 +946,14 @@ node_t *SolidBSP(mapentity_t *entity, bool midsplit)
// count map surfaces; this is used when deciding to switch between midsplit and the expensive partitioning
mapbrushes = entity->brushes.size();
PartitionBrushes(entity->brushes, headnode);
// set the original pointers
std::vector<brush_t> brushcopies;
for (brush_t &original : entity->brushes) {
brush_t copy = original;
copy.original = &original;
brushcopies.push_back(std::move(copy));
}
PartitionBrushes(std::move(brushcopies), headnode);
LogPrint(LOG_STAT, " {:8} split nodes\n", splitnodes.load());
LogPrint(LOG_STAT, " {:8} solid leafs\n", c_solid.load());