light: try to make -debugneighbours more useful
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@ -2060,22 +2060,34 @@ LightFace_DebugNeighbours(lightsurf_t *lightsurf, lightmapdict_t *lightmaps)
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const int fnum = Face_GetNum(lightsurf->bsp, lightsurf->face);
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std::vector<neighbour_t> neighbours = NeighbouringFaces_new(lightsurf->bsp, BSP_GetFace(lightsurf->bsp, dump_facenum));
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bool found = false;
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for (auto &f : neighbours) {
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if (f.face == lightsurf->face)
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found = true;
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// std::vector<neighbour_t> neighbours = NeighbouringFaces_new(lightsurf->bsp, BSP_GetFace(lightsurf->bsp, dump_facenum));
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// bool found = false;
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// for (auto &f : neighbours) {
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// if (f.face == lightsurf->face)
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// found = true;
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// }
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bool has_sample_on_dumpface = false;
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for (int i = 0; i < lightsurf->numpoints; i++) {
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if (lightsurf->realfacenums[i] == dump_facenum) {
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has_sample_on_dumpface = true;
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break;
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}
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}
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/* Overwrite each point, red=occluded, green=ok */
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/* Overwrite each point */
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for (int i = 0; i < lightsurf->numpoints; i++) {
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lightsample_t *sample = &lightmap->samples[i];
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if (fnum == dump_facenum) {//lightsurf->occluded[i]) {
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const int sample_face = lightsurf->realfacenums[i];
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if (sample_face == dump_facenum) {
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/* Red - the sample is on the selected face */
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glm_to_vec3_t(qvec3f(255,0,0), sample->color);
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} else if (found) {
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} else if (has_sample_on_dumpface) {
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/* Green - the face has some samples on the selected face */
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glm_to_vec3_t(qvec3f(0,255,0), sample->color);
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} else {
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glm_to_vec3_t(qvec3f(10,10,10), sample->color);
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glm_to_vec3_t(qvec3f(0,0,0), sample->color);
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}
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// N.B.: Mark it as un-occluded now, to disable special handling later in the -extra/-extra4 downscaling code
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lightsurf->occluded[i] = false;
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