diff --git a/tests/test_common.cc b/tests/test_common.cc index 68e28e7c..a8777020 100644 --- a/tests/test_common.cc +++ b/tests/test_common.cc @@ -3,9 +3,111 @@ #include #include #include +#include +#include +#include TEST_CASE("StripFilename", "[common]") { REQUIRE("/home/foo" == fs::path("/home/foo/bar.txt").parent_path()); REQUIRE("" == fs::path("bar.txt").parent_path()); } + +TEST_CASE("q1 contents", "[common][!mayfail]") +{ + auto* game_q1 = bspver_q1.game; + + const auto solid = game_q1->create_solid_contents(); + const auto detail_solid = game_q1->create_detail_solid_contents(solid); + const auto detail_fence = game_q1->create_detail_fence_contents(solid); + const auto detail_illusionary = game_q1->create_detail_illusionary_contents(solid); + + const std::array test_contents{ + contentflags_t{CONTENTS_EMPTY}, + contentflags_t{CONTENTS_SOLID}, + contentflags_t{CONTENTS_WATER}, + contentflags_t{CONTENTS_SLIME}, + contentflags_t{CONTENTS_LAVA}, + contentflags_t{CONTENTS_SKY}, + + detail_solid, + detail_fence, + detail_illusionary + }; + + SECTION("solid combined with others") { + CHECK(solid.native == CONTENTS_SOLID); + CHECK(!solid.game_data.has_value()); + + for (const auto &c : test_contents) { + auto combined = game_q1->combine_contents(solid, c); + + CHECK(combined.native == CONTENTS_SOLID); + CHECK(combined.is_solid(game_q1)); + + CHECK(!combined.is_any_detail(game_q1)); + } + } + + SECTION("detail_illusionary plus water") { + auto combined = game_q1->combine_contents(detail_illusionary, contentflags_t{CONTENTS_WATER}); + + CHECK(combined.native == CONTENTS_WATER); + CHECK(combined.is_detail_illusionary(game_q1)); + } +} + +TEST_CASE("q2 contents", "[common]") +{ + const std::array test_contents { + contentflags_t{Q2_CONTENTS_EMPTY}, + contentflags_t{Q2_CONTENTS_SOLID}, + contentflags_t{Q2_CONTENTS_WINDOW}, + contentflags_t{Q2_CONTENTS_AUX}, + contentflags_t{Q2_CONTENTS_LAVA}, + contentflags_t{Q2_CONTENTS_SLIME}, + contentflags_t{Q2_CONTENTS_WATER}, + contentflags_t{Q2_CONTENTS_MIST}, + + contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_SOLID}, + contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_WINDOW}, + contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_AUX}, + contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_LAVA}, + contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_SLIME}, + contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_WATER}, + contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_MIST} + }; + + auto* game_q2 = bspver_q2.game; + + SECTION("solid combined with others"){ + auto solid = game_q2->create_solid_contents(); + CHECK(solid.native == Q2_CONTENTS_SOLID); + CHECK(!solid.game_data.has_value()); + + for (const auto &c : test_contents) { + // solid is treated specially in Q2 and wipes out any other content + // flags when combined + auto combined = game_q2->combine_contents(solid, c); + + CHECK(combined.native == Q2_CONTENTS_SOLID); + CHECK(!combined.game_data.has_value()); + CHECK(combined.is_solid(game_q2)); + } + } + + SECTION("water combined with others"){ + contentflags_t water{Q2_CONTENTS_WATER}; + + for (const auto &c : test_contents) { + auto combined = game_q2->combine_contents(water, c); + CHECK(!combined.game_data.has_value()); + + DYNAMIC_SECTION("water combined with " << c.to_string(game_q2)) { + if (!(c.native & Q2_CONTENTS_SOLID)) { + CHECK(combined.native == (Q2_CONTENTS_WATER | c.native)); + } + } + } + } +}