light: fix for always generating a .lit file when surface lights are used

This commit is contained in:
Eric Wasylishen 2015-04-30 14:54:23 -06:00
parent fb0eb9f851
commit d2840f4cba
1 changed files with 0 additions and 1 deletions

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@ -986,7 +986,6 @@ static void CreateSurfaceLight(const vec3_t origin, const entity_t *surflight_te
/* don't write to bsp */
entity->generated = true;
CheckEntityFields(entity);
num_lights++;
}