qbsp: RemapContentsForExport: fix for q2 structural faces completely covered by detail fence not rendering
at least in yquake2, (vanilla?). Remaps the detail fence to "window"
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@ -34,6 +34,16 @@ using nlohmann::json;
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static contentflags_t RemapContentsForExport(const contentflags_t &content)
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{
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if (content.extended & CFLAGS_DETAIL_FENCE) {
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/*
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* A bit of a hack for Q2, to ensure that structural faces which are completely covered by CFLAGS_DETAIL_FENCE
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* still render.
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*
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* If we export the detail fence leaf as CONTENTS_SOLID, Q2 engines will refuse to render the covered sturctural
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* face because of a short-circuit in GL_DrawLeaf.
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*/
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if (options.target_game->id == GAME_QUAKE_II) {
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return { Q2_CONTENTS_WINDOW, 0 };
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}
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/*
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* This is for func_detail_wall.. we want to write a solid leaf that has faces,
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* because it may be possible to see inside (fence textures).
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