bsputil: decompiler wip
This commit is contained in:
parent
ba2ffaa6b9
commit
d4aa42f0ab
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@ -1,4 +1,6 @@
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bin/
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cmakebuild/
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cmake-*/
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build*/
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CMakeFiles/
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*.xcodeproj
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@ -3,6 +3,8 @@ project (bsputil CXX)
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set(BSPUTIL_SOURCES
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bsputil.cc
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decompile.h
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decompile.cpp
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${CMAKE_SOURCE_DIR}/common/cmdlib.cc
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${CMAKE_SOURCE_DIR}/common/bspfile.cc
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${CMAKE_SOURCE_DIR}/common/bsputils.cc
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@ -28,6 +28,8 @@
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#include <common/bsputils.hh>
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#include <common/mathlib.hh>
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#include "decompile.h"
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#include <map>
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#include <set>
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#include <list>
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@ -514,6 +516,7 @@ FindFaces(const mbsp_t *bsp, const vec3_t pos, const vec3_t normal)
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}
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}
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int
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main(int argc, char **argv)
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{
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@ -526,7 +529,7 @@ main(int argc, char **argv)
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printf("---- bsputil / ericw-tools " stringify(ERICWTOOLS_VERSION) " ----\n");
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if (argc == 1) {
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printf("usage: bsputil [--extract-entities] [--extract-textures] [--convert bsp29|bsp2|bsp2rmq|q2bsp] [--check] [--modelinfo]\n"
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"[--check] [--compare otherbsp] [--findfaces x y z nx ny nz] [--settexinfo facenum texinfonum] bspfile\n");
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"[--check] [--compare otherbsp] [--findfaces x y z nx ny nz] [--settexinfo facenum texinfonum] [--decompile] bspfile\n");
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exit(1);
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}
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@ -672,6 +675,19 @@ main(int argc, char **argv)
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// Overwrite source bsp!
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WriteBSPFile(source, &bspdata);
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return 0;
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} else if (!strcmp(argv[i], "--decompile")) {
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StripExtension(source);
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DefaultExtension(source, "-decompile.map");
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printf("-> writing %s... ", source);
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f = fopen(source, "w");
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if (!f)
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Error("couldn't open %s for writing\n", source);
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DecompileBSP(bsp, f);
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fclose(f);
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return 0;
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}
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}
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@ -0,0 +1,221 @@
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/*
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Copyright (C) 2021 Eric Wasylishen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include "decompile.h"
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#include <common/cmdlib.hh>
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#include <common/bspfile.hh>
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#include <common/bsputils.hh>
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#include <common/mathlib.hh>
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#include <vector>
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#include <cstdio>
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#include <utility>
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#include <tuple>
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struct decomp_plane_t {
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// const bsp2_dnode_t* node;
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// bool front;
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qvec3d normal;
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double distance;
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};
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struct planepoints {
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qvec3d point0;
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qvec3d point1;
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qvec3d point2;
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};
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std::tuple<qvec3d, qvec3d> MakeTangentAndBitangentUnnormalized(const qvec3d& normal)
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{
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// 0, 1, or 2
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const int axis = qv::indexOfLargestMagnitudeComponent(normal);
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const int otherAxisA = (axis + 1) % 3;
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const int otherAxisB = (axis + 2) % 3;
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// setup two other vectors that are perpendicular to each other
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qvec3d otherVecA;
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otherVecA[otherAxisA] = 1.0;
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qvec3d otherVecB;
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otherVecB[otherAxisB] = 1.0;
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qvec3d tangent = qv::cross(normal, otherVecA);
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qvec3d bitangent = qv::cross(normal, otherVecB);
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// We want test to point in the same direction as normal.
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// Swap the tangent bitangent if we got the direction wrong.
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qvec3d test = qv::cross(tangent, bitangent);
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if (qv::dot(test, normal) < 0) {
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std::swap(tangent, bitangent);
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}
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// debug test
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if (1) {
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auto n = qv::normalize(qv::cross(tangent, bitangent));
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double d = qv::distance(n, normal);
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assert(d < 0.0001);
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}
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return { tangent, bitangent };
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}
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static planepoints NormalDistanceToThreePoints(const qvec3d& normal, const double dist) {
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std::tuple<qvec3d, qvec3d> tanBitan = MakeTangentAndBitangentUnnormalized(normal);
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planepoints result;
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result.point0 = normal * dist;
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result.point1 = result.point0 + std::get<1>(tanBitan);
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result.point2 = result.point0 + std::get<0>(tanBitan);
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return result;
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}
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void PrintPoint(const qvec3d& v, FILE* file) {
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fprintf(file, "( %0.17g %0.17g %0.17g )", v[0], v[1], v[2]);
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}
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static void
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PrintPlanePoints(const mbsp_t *bsp, const decomp_plane_t& decompplane, FILE* file)
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{
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// we have a plane in (normal, distance) form;
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const planepoints p = NormalDistanceToThreePoints(decompplane.normal, decompplane.distance);
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PrintPoint(p.point0, file);
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fprintf(file, " ");
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PrintPoint(p.point1, file);
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fprintf(file, " ");
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PrintPoint(p.point2, file);
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}
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/**
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* Preconditions:
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* - The existing path of plane side choices have been pushed onto `planestack`
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* - We've arrived at a
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*/
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static void
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DecompileLeaf(const std::vector<decomp_plane_t>* planestack, const mbsp_t *bsp, const mleaf_t *leaf, FILE* file)
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{
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//printf("got leaf %d\n", leaf->contents);
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if (leaf->contents == CONTENTS_SOLID) {
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fprintf(file, "{\n");
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for (const auto& decompplane : *planestack) {
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PrintPlanePoints(bsp, decompplane, file);
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fprintf(file, " __TB_empty 0 0 0 1 1\n");
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}
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fprintf(file, "}\n");
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}
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}
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decomp_plane_t MakeDecompPlane(const mbsp_t *bsp, const bsp2_dnode_t *node, const bool front) {
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decomp_plane_t result;
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const dplane_t *dplane = BSP_GetPlane(bsp, node->planenum);
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result.normal = qvec3d(dplane->normal[0],
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dplane->normal[1],
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dplane->normal[2]);
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result.distance = static_cast<double>(dplane->dist);
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// flip the plane if we went down the front side, since we want the outward-facing plane
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if (front) {
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result.normal = result.normal * -1.0;
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result.distance = result.distance * -1.0;
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}
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return result;
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}
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/**
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* Preconditions:
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* - The existing path of plane side choices have been pushed onto `planestack` (but not `node`)
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* - We're presented with a new plane, `node`
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*/
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static void
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DecompileNode(std::vector<decomp_plane_t>* planestack, const mbsp_t *bsp, const bsp2_dnode_t *node, FILE* file)
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{
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auto handleSide = [&](const bool front) {
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planestack->push_back(MakeDecompPlane(bsp, node, front));
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const int32_t child = node->children[front ? 0 : 1];
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if (child < 0) {
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// it's a leaf on this side
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DecompileLeaf(planestack, bsp, BSP_GetLeafFromNodeNum(bsp, child), file);
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} else {
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// it's another node - process it recursively
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DecompileNode(planestack, bsp, BSP_GetNode(bsp, child), file);
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}
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planestack->pop_back();
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};
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// handle the front and back
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handleSide(true);
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handleSide(false);
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}
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void
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AddMapBoundsToStack(std::vector<decomp_plane_t>* planestack, const mbsp_t *bsp, const bsp2_dnode_t* headnode)
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{
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for (int i=0; i<3; ++i) {
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for (int sign=0; sign<2; ++sign) {
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qvec3d normal;
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normal[i] = (sign == 0) ? 1 : -1;
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double dist;
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if (sign == 0) {
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// positive
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dist = headnode->maxs[i];
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} else {
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dist = -headnode->mins[i];
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}
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// we want outward-facing planes
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planestack->push_back({ normal, dist });
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}
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}
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}
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void
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DecompileBSP(const mbsp_t *bsp, FILE* file)
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{
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const dmodelh2_t* model = &bsp->dmodels[0];
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// start with hull0 of the world
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const bsp2_dnode_t* headnode = BSP_GetNode(bsp, model->headnode[0]);
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fprintf(file, "{\n");
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fprintf(file, "\"classname\" \"worldspawn\"\n");
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std::vector<decomp_plane_t> stack;
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AddMapBoundsToStack(&stack, bsp, headnode);
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DecompileNode(&stack, bsp, headnode, file);
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fprintf(file, "}\n");
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}
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@ -0,0 +1,8 @@
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#pragma once
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#include <cstdio>
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struct mbsp_t;
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struct bsp2_dnode_t;
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void DecompileBSP(const mbsp_t *bsp, FILE* file);
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@ -254,41 +254,41 @@ typedef struct {
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#define Q2_CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
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#define Q2_CONTENTS_LADDER 0x20000000
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typedef struct {
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struct bsp29_dnode_t {
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int32_t planenum;
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int16_t children[2]; /* negative numbers are -(leafs+1), not nodes. children[0] is front, children[1] is back */
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int16_t mins[3]; /* for sphere culling */
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int16_t maxs[3];
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uint16_t firstface;
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uint16_t numfaces; /* counting both sides */
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} bsp29_dnode_t;
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};
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typedef struct {
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struct bsp2rmq_dnode_t {
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int32_t planenum;
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int32_t children[2]; /* negative numbers are -(leafs+1), not nodes */
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int16_t mins[3]; /* for sphere culling */
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int16_t maxs[3];
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uint32_t firstface;
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uint32_t numfaces; /* counting both sides */
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} bsp2rmq_dnode_t;
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};
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typedef struct {
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struct bsp2_dnode_t {
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int32_t planenum;
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int32_t children[2]; /* negative numbers are -(leafs+1), not nodes */
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float mins[3]; /* for sphere culling */
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float maxs[3];
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uint32_t firstface;
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uint32_t numfaces; /* counting both sides */
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} bsp2_dnode_t;
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};
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typedef struct {
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struct q2_dnode_t {
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int32_t planenum;
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int32_t children[2]; // negative numbers are -(leafs+1), not nodes
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int16_t mins[3]; // for frustom culling
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int16_t maxs[3];
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uint16_t firstface;
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uint16_t numfaces; // counting both sides
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} q2_dnode_t;
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};
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/*
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* Note that children are interpreted as unsigned values now, so that we can
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@ -742,7 +742,7 @@ typedef struct {
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byte dpop[256];
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} q2bsp_t;
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typedef struct {
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struct mbsp_t {
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int32_t loadversion;
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int nummodels;
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@ -810,7 +810,7 @@ typedef struct {
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dbrushside_t *dbrushsides;
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byte dpop[256];
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} mbsp_t; // "generic" bsp - superset of all other supported types
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}; // "generic" bsp - superset of all other supported types
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typedef struct {
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int32_t version;
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@ -250,6 +250,24 @@ namespace qv {
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}
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return true;
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}
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template <int N, class T>
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int indexOfLargestMagnitudeComponent(const qvec<N,T> &v)
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{
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int largestIndex = 0;
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T largestMag = 0;
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for (int i=0; i<N; ++i) {
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const T currentMag = std::fabs(v[i]);
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if (currentMag > largestMag) {
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largestMag = currentMag;
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largestIndex = i;
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}
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}
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return largestIndex;
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}
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};
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