light: make shadow bmodels block sunlight too

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
Kevin Shanahan 2013-03-08 13:47:20 +10:30
parent feda78b4a3
commit dc39137874
1 changed files with 59 additions and 65 deletions

View File

@ -22,7 +22,7 @@
typedef struct tnode_s {
int type;
vec3_t normal;
float dist;
vec_t dist;
int children[2];
int pad;
} tnode_t;
@ -95,104 +95,90 @@ typedef struct {
#define MAX_TSTACK 128
static qboolean
TestLineOrSky(const dmodel_t *model, const vec3_t start, const vec3_t stop,
qboolean sky_test)
qboolean skytest, vec3_t skypoint)
{
int node;
float front, back;
tracestack_t *tstack_p;
int side;
float frontx, fronty, frontz, backx, backy, backz;
int node, side;
vec3_t front, back;
vec_t frontdist, backdist;
tracestack_t tracestack[MAX_TSTACK];
tracestack_t *tstack;
tnode_t *tnode;
const tracestack_t *const tstack_max = tracestack + MAX_TSTACK;
const tracestack_t *tstack_max = tracestack + MAX_TSTACK;
VectorCopy(start, front);
VectorCopy(stop, back);
frontx = start[0];
fronty = start[1];
frontz = start[2];
backx = stop[0];
backy = stop[1];
backz = stop[2];
tstack_p = tracestack;
tstack = tracestack;
node = model->headnode[0];
while (1) {
while (node < 0 && node != CONTENTS_SOLID
&& (!sky_test || node != CONTENTS_SKY)) {
while (node < 0 && node != CONTENTS_SOLID) {
if (skytest && node == CONTENTS_SKY)
break;
/* pop up the stack for a back side */
tstack_p--;
/* If the stack is empty, not obstructions were hit */
if (tstack == tracestack)
return !skytest;
if (tstack_p < tracestack)
return !sky_test; /* no obstructions */
/* set the hit point for this plane */
frontx = backx;
fronty = backy;
frontz = backz;
/* go down the back side */
backx = tstack_p->backpt[0];
backy = tstack_p->backpt[1];
backz = tstack_p->backpt[2];
node = tnodes[tstack_p->node].children[!tstack_p->side];
/*
* pop the stack, set the hit point for this plane and
* go down the back side
*/
tstack--;
VectorCopy(back, front);
VectorCopy(tstack->backpt, back);
node = tnodes[tstack->node].children[!tstack->side];
}
if (node == CONTENTS_SOLID)
return false; /* DONE! */
else if (node == CONTENTS_SKY && sky_test)
return true; /* DONE! */
return false;
if (node == CONTENTS_SKY && skytest) {
VectorCopy(front, skypoint);
return true;
}
tnode = &tnodes[node];
switch (tnode->type) {
case PLANE_X:
front = frontx - tnode->dist;
back = backx - tnode->dist;
frontdist = front[0] - tnode->dist;
backdist = back[0] - tnode->dist;
break;
case PLANE_Y:
front = fronty - tnode->dist;
back = backy - tnode->dist;
frontdist = front[1] - tnode->dist;
backdist = back[1] - tnode->dist;
break;
case PLANE_Z:
front = frontz - tnode->dist;
back = backz - tnode->dist;
frontdist = front[2] - tnode->dist;
backdist = back[2] - tnode->dist;
break;
default:
front = (frontx * tnode->normal[0] + fronty * tnode->normal[1]
+ frontz * tnode->normal[2]) - tnode->dist;
back = (backx * tnode->normal[0] + backy * tnode->normal[1]
+ backz * tnode->normal[2]) - tnode->dist;
frontdist = DotProduct(front, tnode->normal) - tnode->dist;
backdist = DotProduct(back, tnode->normal) - tnode->dist;
break;
}
if (front > -ON_EPSILON && back > -ON_EPSILON) {
if (frontdist > -ON_EPSILON && backdist > -ON_EPSILON) {
node = tnode->children[0];
continue;
}
if (front < ON_EPSILON && back < ON_EPSILON) {
if (frontdist < ON_EPSILON && backdist < ON_EPSILON) {
node = tnode->children[1];
continue;
}
side = front < 0.0f ? 1 : 0;
front /= (front - back);
tstack_p->node = node;
tstack_p->side = side;
tstack_p->backpt[0] = backx;
tstack_p->backpt[1] = backy;
tstack_p->backpt[2] = backz;
tstack_p++;
if (tstack_p >= tstack_max)
if (tstack == tstack_max)
Error("%s: tstack overflow\n", __func__);
backx = frontx + front * (backx - frontx);
backy = fronty + front * (backy - fronty);
backz = frontz + front * (backz - frontz);
side = frontdist < 0.0f ? 1 : 0;
tstack->node = node;
tstack->side = side;
VectorCopy(back, tstack->backpt);
tstack++;
/* The new back is the intersection point with the node plane */
VectorSubtract(back, front, back);
VectorMA(front, frontdist / (frontdist - backdist), back, back);
node = tnode->children[side];
}
@ -217,7 +203,7 @@ TestLine(const vec3_t start, const vec3_t stop)
qboolean
TestLineModel(const dmodel_t *model, const vec3_t start, const vec3_t stop)
{
return TestLineOrSky(model, start, stop, false);
return TestLineOrSky(model, start, stop, false, NULL);
}
/*
@ -232,7 +218,15 @@ qboolean
TestSky(const vec3_t start, const vec3_t dirn)
{
vec3_t stop;
const dmodel_t *const *model;
VectorAdd(dirn, start, stop);
return TestLineOrSky(tracelist[0], start, stop, true);
if (!TestLineOrSky(tracelist[0], start, stop, true, stop))
return false;
for (model = tracelist + 1; *model; model++)
if (!TestLineModel(*model, start, stop))
break;
return !*model;
}