diff --git a/man/light.1 b/man/light.1 index a9ae44a0..0735d7dc 100644 --- a/man/light.1 +++ b/man/light.1 @@ -138,8 +138,8 @@ Set the scaling of sunlight brightness due to the angle of incidence with a surface (more detailed explanation in the "_anglescale" light entity key below). -.IP "\fB""_sunlight_mangle"" ""x y z""\fP | \fB""_sun_mangle"" ""x y z""\fP" -Specifies the direction of sunlight using yaw(x), pitch(y) and roll(z) in +.IP "\fB""_sunlight_mangle"" ""yaw pitch roll""\fP | \fB""_sun_mangle"" ""yaw pitch roll""\fP" +Specifies the direction of sunlight using yaw, pitch and roll in degrees. Yaw specifies the angle around the Z-axis from 0 to 359 degrees and pitch specifies the angle from 90 (shining straight up) to -90 (shining straight down from above). Roll has no effect, so use any value (e.g. 0). Default is straight down ("0 -90 @@ -297,19 +297,13 @@ accepted). Default is white light Turns the light into a spotlight, with the direction of light being towards another entity with it's "targetname" key set to "name". -.IP "\fB""mangle"" ""x y z""\fP" +.IP "\fB""mangle"" ""yaw pitch roll""\fP" Turns the light into a spotlight and specifies the direction of light using -yaw(x), pitch(y) and roll(z) in degrees. Yaw specifies the angle around the +yaw, pitch and roll in degrees. Yaw specifies the angle around the Z-axis from 0 to 359 degrees and pitch specifies the angle from 90 (straight up) to -90 (straight down). Roll has no effect, so use any value (e.g. 0). Often easier than the "target" method. -.IP "\fB""_surface_spotlight"" ""n""\fP" -For a surface light template (i.e. a light with "_surface" set), setting this to -"1" makes each instance into a spotlight, with the direction of light -pointing along the surface normal. In other words, it automatically sets -"mangle" on each of the generated lights. - .IP "\fB""angle"" ""n""\fP" Specifies the angle in degrees for a spotlight cone. Default 40. @@ -361,6 +355,12 @@ the surfaces. .IP "\fB""_surface_offset"" ""n""\fP" Controls the offset lights are placed above surfaces for "_surface". Default 2. +.IP "\fB""_surface_spotlight"" ""n""\fP" +For a surface light template (i.e. a light with "_surface" set), setting this to +"1" makes each instance into a spotlight, with the direction of light +pointing along the surface normal. In other words, it automatically sets +"mangle" on each of the generated lights. + .IP "\fB""_project_texture"" ""texture""\fP" Specifies that a light should project this texture. The texture must be used in the map somewhere. @@ -368,7 +368,7 @@ Specifies that a light should project this texture. The texture must be used in Specifies the yaw/pitch/roll angles for a texture projection (overriding mangle). .IP "\fB""_project_fov"" ""n""\fP" - Specifies the fov angle for a texture projection. + Specifies the fov angle for a texture projection. Default 90. .SH AUTHOR