light: rename FixMinLight -> LightFace_Min

Move away from the "Fix" naming ~ it's not a fix, we're applying the
minimum lighting values as requested.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
Kevin Shanahan 2013-07-08 13:30:38 +09:30
parent 23f8f1a35e
commit e09c1f8e2a
1 changed files with 9 additions and 9 deletions

View File

@ -761,12 +761,12 @@ LightFace_Sky(const lightsample_t *light, const vec3_t vector,
/*
* ============
* FixMinlight
* LightFace_Min
* ============
*/
static void
FixMinlight(const lightsample_t *minlight, const lightsurf_t *lightsurf,
lightmap_t *lightmaps)
LightFace_Min(const lightsample_t *light,
const lightsurf_t *lightsurf, lightmap_t *lightmaps)
{
const modelinfo_t *modelinfo = lightsurf->modelinfo;
const dmodel_t *shadowself;
@ -784,13 +784,13 @@ FixMinlight(const lightsample_t *minlight, const lightsurf_t *lightsurf,
sample = lightmap->samples;
for (i = 0; i < lightsurf->numpoints; i++, sample++) {
if (addminlight)
sample->light += minlight->light;
else if (sample->light < minlight->light)
sample->light = minlight->light;
sample->light += light->light;
else if (sample->light < light->light)
sample->light = light->light;
if (lightmap == &newmap && sample->light >= 1)
hit = true;
for (j = 0; j < 3; j++) {
vec_t lightval = minlight->light * minlight->color[j] / 255.0f;
vec_t lightval = light->light * light->color[j] / 255.0f;
if (addminlight)
sample->color[j] += lightval;
else if (sample->color[j] < lightval)
@ -961,9 +961,9 @@ LightFace(dface_t *face, const modelinfo_t *modelinfo)
/* minlight - Use the greater of global or model minlight. */
if (modelinfo->minlight.light > minlight.light)
FixMinlight(&modelinfo->minlight, &lightsurf, lightmaps);
LightFace_Min(&modelinfo->minlight, &lightsurf, lightmaps);
else
FixMinlight(&minlight, &lightsurf, lightmaps);
LightFace_Min(&minlight, &lightsurf, lightmaps);
/* negative lights */
for (i = 0, entity = entities; i < num_entities; i++, entity++) {