From e1f40ad99570b3d1a212e9894bc8050acc75714e Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Mon, 6 Feb 2023 21:56:51 -0700 Subject: [PATCH] light: LightGrid: don't calculate lighting for occluded samples --- light/light.cc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/light/light.cc b/light/light.cc index b3762f4e..970d0f09 100644 --- a/light/light.cc +++ b/light/light.cc @@ -1082,8 +1082,11 @@ static void LightGrid(bspdata_t *bspdata) for (int x = x_range.begin(); x < x_range.end(); ++x) { qvec3d world_point = grid_mins + (qvec3d{x,y,z} * grid_dist); - lightgrid_samples_t samples = CalcLightgridAtPoint(&bsp, world_point); bool occluded = Light_PointInWorld(&bsp, world_point); + lightgrid_samples_t samples; + + if (!occluded) + samples = CalcLightgridAtPoint(&bsp, world_point); int sample_index = (GRIDSIZE * GRIDSIZE * z) + (GRIDSIZE * y) + x;