qbsp: fix simple_worldspawn_detail_wall
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3276cfec56
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e39c8f9cf6
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@ -381,6 +381,10 @@ public:
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bool directional_visible_contents(const contentflags_t &a, const contentflags_t &b) const override
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{
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if (contents_priority(b) > contents_priority(a)) {
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return true;
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}
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if (a.is_empty(this)) {
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// empty can always see whatever is in `b`
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return true;
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@ -69,7 +69,7 @@ static face_t *TryMerge(face_t *f1, face_t *f2)
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bool keep1, keep2;
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if (!f1->w.size() || !f2->w.size() || f1->planeside != f2->planeside || f1->texinfo != f2->texinfo ||
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!f1->contents[0].equals(options.target_game, f2->contents[0]) || !f1->contents[1].equals(options.target_game, f2->contents[1]) ||
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/*!f1->contents[0].equals(options.target_game, f2->contents[0]) ||*/ !f1->contents[1].equals(options.target_game, f2->contents[1]) ||
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f1->lmshift[0] != f2->lmshift[0] || f1->lmshift[1] != f2->lmshift[1])
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return NULL;
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@ -769,12 +769,14 @@ static face_t *FaceFromPortal(portal_t *p, int pside)
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{
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f->w = p->winding->flip();
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// fixme-brushbsp: was just `f->contents` on qbsp3
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f->contents[1] = p->nodes[1]->contents;
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f->contents[0] = p->nodes[1]->contents;
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f->contents[1] = p->nodes[0]->contents;
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}
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else
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{
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f->w = *p->winding;
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f->contents[1] = p->nodes[0]->contents;
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f->contents[0] = p->nodes[0]->contents;
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f->contents[1] = p->nodes[1]->contents;
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}
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UpdateFaceSphere(f);
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