add q3map2-style -blocksize option, using the same algorithm from it. it's optional and disabled by default.
pass through the "use mid split" boolean again remove node_t::side; appeared to be unused in our current code, and needs to be removed anyways to support the other plane splitters re-introduce ChooseMidPlaneFromList, but comment it out as it currently fails on a lot of BSPs.
This commit is contained in:
parent
360daea172
commit
e60babdb9c
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@ -39,7 +39,6 @@ constexpr vec_t EDGE_LENGTH_EPSILON = 0.2;
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bool WindingIsTiny(const winding_t &w, double size = EDGE_LENGTH_EPSILON);
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std::unique_ptr<bspbrush_t> BrushFromBounds(const aabb3d &bounds);
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std::unique_ptr<tree_t> BrushBSP(std::vector<std::unique_ptr<bspbrush_t>> brushlist);
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// compatibility version
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std::unique_ptr<tree_t> BrushBSP(mapentity_t *entity);
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std::unique_ptr<tree_t> BrushBSP(mapentity_t *entity, bool use_mid_split);
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@ -192,6 +192,58 @@ public:
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}
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};
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// like qvec3f, but integer and allows up to three values (xyz, x y, or x y z)
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// defaults to 1024 if assigned, otherwise zero.
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class setting_blocksize : public setting_value<qvec3i>
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{
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public:
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inline setting_blocksize(setting_container *dictionary, const nameset &names, qvec3i val,
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const setting_group *group = nullptr, const char *description = "")
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: setting_value(dictionary, names, val, group, description)
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{
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}
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bool parse(const std::string &settingName, parser_base_t &parser, source source) override
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{
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qvec3d vec = { 1024, 1024, 1024 };
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for (int i = 0; i < 3; i++) {
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if (!parser.parse_token(PARSE_PEEK)) {
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return false;
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}
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// don't allow negatives
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if (parser.token[0] != '-') {
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try {
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vec[i] = std::stol(parser.token);
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parser.parse_token();
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continue;
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} catch (std::exception &) {
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// intentional fall-through
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}
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}
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// if we didn't parse a valid number, fail
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if (i == 0) {
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return false;
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} else if (i == 1) {
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// we parsed one valid number; use it all the way through
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vec[1] = vec[2] = vec[0];
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}
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// for [x, y] z will be left default
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}
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setValue(vec, source);
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return true;
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}
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std::string stringValue() const override { return qv::to_string(_value); }
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std::string format() const override { return "[x [y [z]]]"; }
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};
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class qbsp_settings : public common_settings
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{
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public:
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@ -296,6 +348,10 @@ public:
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[](setting_int32 &setting) { return setting.value() == 0 || setting.value() >= 3; }, this, "maxedges", 64,
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&map_development_group,
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"the max number of edges/vertices on a single face before it is split into another face"};
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// FIXME: this block size default is from Q3, and is basically derived from having 128x128x128 chunks of the world
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// since the max world size in Q3 is {-65536, -65536, -65536, 65536, 65536, 65536}. should we dynamically change this?
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// should we automatically turn this on if the world gets too big but leave it off for smaller worlds?
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setting_blocksize blocksize{this, "blocksize", { 0, 0, 0 }, &common_format_group, "from q3map2; split the world by x/y/z sized chunks, speeding up split decisions"};
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void setParameters(int argc, const char **argv) override
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{
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@ -568,7 +624,6 @@ struct node_t
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twosided<std::unique_ptr<node_t>>
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children; // children[0] = front side, children[1] = back side of plane. only valid for decision nodes
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std::list<std::unique_ptr<face_t>> facelist; // decision nodes only, list for both sides
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side_t *side; // decision node only, the side that created the node
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// information for leafs
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contentflags_t contents; // leaf nodes (0 for decision nodes)
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397
qbsp/brushbsp.cc
397
qbsp/brushbsp.cc
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@ -54,6 +54,8 @@ struct bspstats_t
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std::atomic<int> c_nodes;
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// number of nodes created by splitting on a side_t which had !visible
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std::atomic<int> c_nonvis;
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// total number of nodes created by block splitting
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std::atomic<int> c_blocksplit;
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// total number of leafs
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std::atomic<int> c_leafs;
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};
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@ -270,8 +272,12 @@ TestBrushToPlanenum
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static int TestBrushToPlanenum(
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const bspbrush_t &brush, const qbsp_plane_t &plane, int *numsplits, bool *hintsplit, int *epsilonbrush)
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{
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*numsplits = 0;
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*hintsplit = false;
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if (numsplits) {
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*numsplits = 0;
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}
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if (hintsplit) {
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*hintsplit = false;
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}
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// if the brush actually uses the planenum,
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// we can tell the side for sure
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@ -291,44 +297,47 @@ static int TestBrushToPlanenum(
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if (s != PSIDE_BOTH)
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return s;
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// if both sides, count the visible faces split
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vec_t d_front = 0;
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vec_t d_back = 0;
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if (numsplits && hintsplit && epsilonbrush) {
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// if both sides, count the visible faces split
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vec_t d_front = 0;
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vec_t d_back = 0;
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for (const side_t &side : brush.sides) {
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if (side.onnode)
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continue; // on node, don't worry about splits
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if (!side.visible)
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continue; // we don't care about non-visible
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auto &w = side.w;
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if (!w)
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continue;
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int front = 0;
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int back = 0;
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for (auto &point : w) {
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const double d = qv::dot(point, plane.get_normal()) - plane.get_dist();
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if (d > d_front)
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d_front = d;
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if (d < d_back)
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d_back = d;
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for (const side_t &side : brush.sides) {
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if (side.onnode)
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continue; // on node, don't worry about splits
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if (!side.visible)
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continue; // we don't care about non-visible
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auto &w = side.w;
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if (!w)
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continue;
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int front = 0;
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int back = 0;
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for (auto &point : w) {
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const double d = qv::dot(point, plane.get_normal()) - plane.get_dist();
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if (d > d_front)
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d_front = d;
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if (d < d_back)
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d_back = d;
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if (d > 0.1) // PLANESIDE_EPSILON)
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front = 1;
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if (d < -0.1) // PLANESIDE_EPSILON)
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back = 1;
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}
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if (front && back) {
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if (!(side.get_texinfo().flags.is_hintskip)) {
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(*numsplits)++;
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if (side.get_texinfo().flags.is_hint) {
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*hintsplit = true;
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if (d > 0.1) // PLANESIDE_EPSILON)
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front = 1;
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if (d < -0.1) // PLANESIDE_EPSILON)
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back = 1;
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}
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if (front && back) {
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if (!(side.get_texinfo().flags.is_hintskip)) {
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(*numsplits)++;
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if (side.get_texinfo().flags.is_hint) {
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*hintsplit = true;
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}
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}
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}
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}
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}
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if ((d_front > 0.0 && d_front < 1.0) || (d_back < 0.0 && d_back > -1.0))
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(*epsilonbrush)++;
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if ((d_front > 0.0 && d_front < 1.0) || (d_back < 0.0 && d_back > -1.0)) {
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(*epsilonbrush)++;
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}
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}
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return s;
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}
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@ -622,17 +631,270 @@ static bool CheckPlaneAgainstVolume(const qbsp_plane_t &plane, node_t *node)
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return good;
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}
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/*
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* Calculate the split plane metric for axial planes
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*/
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inline vec_t SplitPlaneMetric_Axial(const qbsp_plane_t &p, const aabb3d &bounds)
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{
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vec_t value = 0;
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for (int i = 0; i < 3; i++) {
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if (static_cast<plane_type_t>(i) == p.get_type()) {
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const vec_t dist = p.get_dist() * p.get_normal()[i];
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value += (bounds.maxs()[i] - dist) * (bounds.maxs()[i] - dist);
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value += (dist - bounds.mins()[i]) * (dist - bounds.mins()[i]);
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} else {
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value += 2 * (bounds.maxs()[i] - bounds.mins()[i]) * (bounds.maxs()[i] - bounds.mins()[i]);
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}
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}
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return value;
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}
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/*
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* Split a bounding box by a plane; The front and back bounds returned
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* are such that they completely contain the portion of the input box
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* on that side of the plane. Therefore, if the split plane is
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* non-axial, then the returned bounds will overlap.
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*/
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inline void DivideBounds(const aabb3d &in_bounds, const qbsp_plane_t &split, aabb3d &front_bounds, aabb3d &back_bounds)
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{
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int a, b, c, i, j;
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vec_t dist1, dist2, mid, split_mins, split_maxs;
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qvec3d corner;
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front_bounds = back_bounds = in_bounds;
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if (split.get_type() < plane_type_t::PLANE_ANYX) {
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front_bounds[0][static_cast<size_t>(split.get_type())] = back_bounds[1][static_cast<size_t>(split.get_type())] = split.get_dist();
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return;
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}
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/* Make proper sloping cuts... */
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for (a = 0; a < 3; ++a) {
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/* Check for parallel case... no intersection */
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if (fabs(split.get_normal()[a]) < NORMAL_EPSILON)
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continue;
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b = (a + 1) % 3;
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c = (a + 2) % 3;
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split_mins = in_bounds.maxs()[a];
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split_maxs = in_bounds.mins()[a];
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for (i = 0; i < 2; ++i) {
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corner[b] = in_bounds[i][b];
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for (j = 0; j < 2; ++j) {
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corner[c] = in_bounds[j][c];
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corner[a] = in_bounds[0][a];
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dist1 = split.distance_to(corner);
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corner[a] = in_bounds[1][a];
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dist2 = split.distance_to(corner);
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mid = in_bounds[1][a] - in_bounds[0][a];
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mid *= (dist1 / (dist1 - dist2));
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mid += in_bounds[0][a];
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split_mins = max(min(mid, split_mins), in_bounds.mins()[a]);
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split_maxs = min(max(mid, split_maxs), in_bounds.maxs()[a]);
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}
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}
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if (split.get_normal()[a] > 0) {
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front_bounds[0][a] = split_mins;
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back_bounds[1][a] = split_maxs;
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} else {
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back_bounds[0][a] = split_mins;
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front_bounds[1][a] = split_maxs;
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}
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}
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}
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/*
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* Calculate the split plane metric for non-axial planes
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*/
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inline vec_t SplitPlaneMetric_NonAxial(const qbsp_plane_t &p, const aabb3d &bounds)
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{
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aabb3d f, b;
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vec_t value = 0.0;
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DivideBounds(bounds, p, f, b);
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for (int i = 0; i < 3; i++) {
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value += (f.maxs()[i] - f.mins()[i]) * (f.maxs()[i] - f.mins()[i]);
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value += (b.maxs()[i] - b.mins()[i]) * (b.maxs()[i] - b.mins()[i]);
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}
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return value;
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}
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inline vec_t SplitPlaneMetric(const qbsp_plane_t &p, const aabb3d &bounds)
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{
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if (p.get_type() < plane_type_t::PLANE_ANYX) {
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return SplitPlaneMetric_Axial(p, bounds);
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} else {
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return SplitPlaneMetric_NonAxial(p, bounds);
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}
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}
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/*
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==================
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ChooseMidPlaneFromList
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The clipping hull BSP doesn't worry about avoiding splits
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==================
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*/
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static std::optional<qbsp_plane_t> ChooseMidPlaneFromList(const std::vector<std::unique_ptr<bspbrush_t>> &brushes, const aabb3d &bounds, bool forced)
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{
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/* pick the plane that splits the least */
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vec_t bestaxialmetric = VECT_MAX;
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std::optional<qbsp_plane_t> bestaxialplane;
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vec_t bestanymetric = VECT_MAX;
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std::optional<qbsp_plane_t> bestanyplane;
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for (int pass = 0; pass < 2; pass++) {
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for (auto &brush : brushes) {
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if ((pass & 1) && !brush->original->contents.is_any_detail(qbsp_options.target_game)) {
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continue;
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}
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if (!(pass & 1) && brush->original->contents.is_any_detail(qbsp_options.target_game)) {
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continue;
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}
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for (auto &side : brush->sides) {
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if (side.bevel) {
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continue; // never use a bevel as a spliter
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}
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if (!side.w) {
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continue; // nothing visible, so it can't split
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}
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if (side.onnode) {
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continue; // allready a node splitter
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}
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if (side.get_texinfo().flags.is_hintskip) {
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continue; // skip surfaces are never chosen
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}
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const qbsp_plane_t &plane = side.plane;
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/* calculate the split metric, smaller values are better */
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const vec_t metric = SplitPlaneMetric(plane, bounds);
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if (metric < bestanymetric) {
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bestanymetric = metric;
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bestanyplane = plane;
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}
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/* check for axis aligned surfaces */
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if (plane.get_type() < plane_type_t::PLANE_ANYX) {
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if (metric < bestaxialmetric) {
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bestaxialmetric = metric;
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bestaxialplane = plane;
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}
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}
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}
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}
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if (bestanyplane || bestaxialplane) {
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break;
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}
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}
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// prefer the axial split
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auto bestsurface = !bestaxialplane ? bestanyplane : bestaxialplane;
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if (!bestsurface) {
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FError("No valid planes in surface list");
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}
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// ericw -- (!forced) is true on the final SolidBSP phase for the world.
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// !bestsurface->has_struct means all surfaces in this node are detail, so
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// mark the surface as a detail separator.
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// fixme-brushbsp: what to do here?
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#if 0
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if (!forced && !bestsurface->has_struct) {
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bestsurface->detail_separator = true;
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}
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#endif
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return bestsurface;
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}
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/*
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================
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SelectSplitSide
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SelectSplitPlane
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Using a hueristic, choses one of the sides out of the brushlist
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to partition the brushes with.
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Returns NULL if there are no valid planes to split with..
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Using heuristics, chooses a plane to partition the brushes with.
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Returns nullopt if there are no valid planes to split with.
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================
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*/
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side_t *SelectSplitSide(const std::vector<std::unique_ptr<bspbrush_t>> &brushes, node_t *node)
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static std::optional<qbsp_plane_t> SelectSplitPlane(const std::vector<std::unique_ptr<bspbrush_t>> &brushes, node_t *node, bool use_mid_split, bspstats_t &stats)
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{
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// no brushes left to split, so we can't use any plane.
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if (!brushes.size()) {
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return std::nullopt;
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}
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// if it is crossing a block boundary, force a split;
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// this is optional q3map2 mode
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for (size_t i = 0; i < 3; i++) {
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if (qbsp_options.blocksize.value()[i] <= 0) {
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continue;
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}
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vec_t dist = qbsp_options.blocksize.value()[i] * (floor(node->bounds.mins()[i] / qbsp_options.blocksize.value()[i]) + 1);
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if (node->bounds.maxs()[i] > dist) {
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qplane3d plane{};
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plane.normal[i] = 1.0;
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plane.dist = dist;
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qbsp_plane_t bsp_plane = plane;
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stats.c_blocksplit++;
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for (auto &b : brushes) {
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b->side = TestBrushToPlanenum(*b, bsp_plane, nullptr, nullptr, nullptr);
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}
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return bsp_plane;
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}
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}
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// fixme-brushbsp: re-introduce
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#if 0
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// how much of the map are we partitioning?
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double fractionOfMap = brushes.size() / (double) map.brushes.size();
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bool largenode = false;
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|
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if (!use_mid_split) {
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// decide if we should switch to the midsplit method
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if (qbsp_options.midsplitsurffraction.value() != 0.0) {
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// new way (opt-in)
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largenode = (fractionOfMap > qbsp_options.midsplitsurffraction.value());
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} else {
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// old way (ericw-tools 0.15.2+)
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if (qbsp_options.maxnodesize.value() >= 64) {
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const vec_t maxnodesize = qbsp_options.maxnodesize.value() - qbsp_options.epsilon.value();
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|
||||
largenode = (node->bounds.maxs()[0] - node->bounds.mins()[0]) > maxnodesize ||
|
||||
(node->bounds.maxs()[1] - node->bounds.mins()[1]) > maxnodesize ||
|
||||
(node->bounds.maxs()[2] - node->bounds.mins()[2]) > maxnodesize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// do fast way for clipping hull
|
||||
if (use_mid_split || largenode) {
|
||||
if (auto mid_plane = ChooseMidPlaneFromList(brushes, node->bounds, use_mid_split)) {
|
||||
|
||||
for (auto &b : brushes) {
|
||||
b->side = TestBrushToPlanenum(*b, mid_plane.value(), nullptr, nullptr, nullptr);
|
||||
}
|
||||
|
||||
return mid_plane;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
side_t *bestside = nullptr;
|
||||
int bestvalue = -99999;
|
||||
int bestsplits = 0;
|
||||
|
|
@ -749,7 +1011,15 @@ side_t *SelectSplitSide(const std::vector<std::unique_ptr<bspbrush_t>> &brushes,
|
|||
}
|
||||
}
|
||||
|
||||
return bestside;
|
||||
if (!bestside) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
if (!bestside->visible) {
|
||||
stats.c_nonvis++;
|
||||
}
|
||||
|
||||
return bestside->plane;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -758,7 +1028,7 @@ SplitBrushList
|
|||
================
|
||||
*/
|
||||
static std::array<std::vector<std::unique_ptr<bspbrush_t>>, 2> SplitBrushList(
|
||||
std::vector<std::unique_ptr<bspbrush_t>> brushes, const node_t *node)
|
||||
std::vector<std::unique_ptr<bspbrush_t>> brushes, const qbsp_plane_t &plane)
|
||||
{
|
||||
std::array<std::vector<std::unique_ptr<bspbrush_t>>, 2> result;
|
||||
|
||||
|
|
@ -767,7 +1037,7 @@ static std::array<std::vector<std::unique_ptr<bspbrush_t>>, 2> SplitBrushList(
|
|||
|
||||
if (sides == PSIDE_BOTH) {
|
||||
// split into two brushes
|
||||
auto [front, back] = SplitBrush(brush->copy_unique(), node->plane);
|
||||
auto [front, back] = SplitBrush(brush->copy_unique(), plane);
|
||||
|
||||
if (front) {
|
||||
result[0].push_back(std::move(front));
|
||||
|
|
@ -784,7 +1054,7 @@ static std::array<std::vector<std::unique_ptr<bspbrush_t>>, 2> SplitBrushList(
|
|||
// as a splitter again
|
||||
if (sides & PSIDE_FACING) {
|
||||
for (auto &side : brush->sides) {
|
||||
if (qv::epsilonEqual(side.plane, node->plane)) {
|
||||
if (qv::epsilonEqual(side.plane, plane)) {
|
||||
side.onnode = true;
|
||||
}
|
||||
}
|
||||
|
|
@ -810,13 +1080,13 @@ BuildTree_r
|
|||
Called in parallel.
|
||||
==================
|
||||
*/
|
||||
static void BuildTree_r(node_t *node, std::vector<std::unique_ptr<bspbrush_t>> brushes, bspstats_t &stats)
|
||||
static void BuildTree_r(node_t *node, std::vector<std::unique_ptr<bspbrush_t>> brushes, bool use_mid_split, bspstats_t &stats)
|
||||
{
|
||||
// find the best plane to use as a splitter
|
||||
auto *bestside = const_cast<side_t *>(SelectSplitSide(brushes, node));
|
||||
if (!bestside) {
|
||||
auto bestplane = SelectSplitPlane(brushes, node, use_mid_split, stats);
|
||||
|
||||
if (!bestplane) {
|
||||
// this is a leaf node
|
||||
node->side = nullptr;
|
||||
node->is_leaf = true;
|
||||
|
||||
stats.c_leafs++;
|
||||
|
|
@ -827,29 +1097,34 @@ static void BuildTree_r(node_t *node, std::vector<std::unique_ptr<bspbrush_t>> b
|
|||
|
||||
// this is a splitplane node
|
||||
stats.c_nodes++;
|
||||
if (!bestside->visible) {
|
||||
stats.c_nonvis++;
|
||||
}
|
||||
|
||||
node->side = bestside;
|
||||
node->plane.set_plane(bestside->plane, true); // always use front facing
|
||||
node->plane.set_plane(bestplane.value(), true); // always use front facing
|
||||
|
||||
auto children = SplitBrushList(std::move(brushes), node);
|
||||
auto children = SplitBrushList(std::move(brushes), node->plane);
|
||||
|
||||
// allocate children before recursing
|
||||
for (int i = 0; i < 2; i++) {
|
||||
auto &newnode = node->children[i] = std::make_unique<node_t>();
|
||||
newnode->parent = node;
|
||||
newnode->bounds = node->bounds;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (bestplane->get_normal()[i] == 1.0) {
|
||||
node->children[0]->bounds[0][i] = bestplane->get_dist();
|
||||
node->children[1]->bounds[1][i] = bestplane->get_dist();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto children_volumes = SplitBrush(node->volume->copy_unique(), node->plane);
|
||||
node->children[0]->volume = std::move(children_volumes[0]);
|
||||
node->children[1]->volume = std::move(children_volumes[1]);
|
||||
|
||||
// recursively process children
|
||||
tbb::task_group g;
|
||||
g.run([&]() { BuildTree_r(node->children[0].get(), std::move(children[0]), stats); });
|
||||
g.run([&]() { BuildTree_r(node->children[1].get(), std::move(children[1]), stats); });
|
||||
g.run([&]() { BuildTree_r(node->children[0].get(), std::move(children[0]), use_mid_split, stats); });
|
||||
g.run([&]() { BuildTree_r(node->children[1].get(), std::move(children[1]), use_mid_split, stats); });
|
||||
g.wait();
|
||||
}
|
||||
|
||||
|
|
@ -858,7 +1133,7 @@ static void BuildTree_r(node_t *node, std::vector<std::unique_ptr<bspbrush_t>> b
|
|||
BrushBSP
|
||||
==================
|
||||
*/
|
||||
static std::unique_ptr<tree_t> BrushBSP(mapentity_t *entity, std::vector<std::unique_ptr<bspbrush_t>> brushlist)
|
||||
static std::unique_ptr<tree_t> BrushBSP(mapentity_t *entity, std::vector<std::unique_ptr<bspbrush_t>> brushlist, bool use_mid_split)
|
||||
{
|
||||
auto tree = std::make_unique<tree_t>();
|
||||
|
||||
|
|
@ -926,24 +1201,24 @@ static std::unique_ptr<tree_t> BrushBSP(mapentity_t *entity, std::vector<std::un
|
|||
auto node = std::make_unique<node_t>();
|
||||
|
||||
node->volume = BrushFromBounds(tree->bounds.grow(SIDESPACE));
|
||||
node->bounds = tree->bounds.grow(SIDESPACE);
|
||||
|
||||
tree->headnode = std::move(node);
|
||||
|
||||
bspstats_t stats{};
|
||||
stats.leafstats = qbsp_options.target_game->create_content_stats();
|
||||
BuildTree_r(tree->headnode.get(), std::move(brushlist), stats);
|
||||
BuildTree_r(tree->headnode.get(), std::move(brushlist), use_mid_split, stats);
|
||||
|
||||
logging::print(logging::flag::STAT, " {:8} visible nodes\n", stats.c_nodes - stats.c_nonvis);
|
||||
logging::print(logging::flag::STAT, " {:8} nonvis nodes\n", stats.c_nonvis);
|
||||
logging::print(logging::flag::STAT, " {:8} block split nodes\n", stats.c_blocksplit);
|
||||
logging::print(logging::flag::STAT, " {:8} leafs\n", stats.c_leafs);
|
||||
qbsp_options.target_game->print_content_stats(*stats.leafstats, "leafs");
|
||||
|
||||
return tree;
|
||||
}
|
||||
|
||||
std::unique_ptr<tree_t> BrushBSP(mapentity_t *entity)
|
||||
std::unique_ptr<tree_t> BrushBSP(mapentity_t *entity, bool use_mid_split)
|
||||
{
|
||||
auto tree = BrushBSP(entity, MakeBspBrushList(entity));
|
||||
|
||||
return tree;
|
||||
return BrushBSP(entity, MakeBspBrushList(entity), use_mid_split);
|
||||
}
|
||||
|
|
|
|||
14
qbsp/qbsp.cc
14
qbsp/qbsp.cc
|
|
@ -589,13 +589,13 @@ static void ProcessEntity(mapentity_t *entity, const int hullnum)
|
|||
|
||||
std::unique_ptr<tree_t> tree = nullptr;
|
||||
if (hullnum > 0) {
|
||||
tree = BrushBSP(entity);
|
||||
tree = BrushBSP(entity, true);
|
||||
if (entity == map.world_entity() && !qbsp_options.nofill.value()) {
|
||||
// assume non-world bmodels are simple
|
||||
MakeTreePortals(tree.get());
|
||||
if (FillOutside(entity, tree.get(), hullnum)) {
|
||||
// make a really good tree
|
||||
tree = BrushBSP(entity);
|
||||
tree = BrushBSP(entity, false);
|
||||
|
||||
// fill again so PruneNodes works
|
||||
MakeTreePortals(tree.get());
|
||||
|
|
@ -607,7 +607,11 @@ static void ProcessEntity(mapentity_t *entity, const int hullnum)
|
|||
|
||||
// fixme-brushbsp: return here?
|
||||
} else {
|
||||
tree = BrushBSP(entity);
|
||||
if (qbsp_options.forcegoodtree.value()) {
|
||||
tree = BrushBSP(entity, false);
|
||||
} else {
|
||||
tree = BrushBSP(entity, entity == map.world_entity());
|
||||
}
|
||||
|
||||
// build all the portals in the bsp tree
|
||||
// some portals are solid polygons, and some are paths to other leafs
|
||||
|
|
@ -620,7 +624,7 @@ static void ProcessEntity(mapentity_t *entity, const int hullnum)
|
|||
// (effectively expanding those brush sides outwards).
|
||||
if (!qbsp_options.nofill.value() && FillOutside(entity, tree.get(), hullnum)) {
|
||||
// make a really good tree
|
||||
tree = BrushBSP(entity);
|
||||
tree = BrushBSP(entity, false);
|
||||
|
||||
// make the real portals for vis tracing
|
||||
MakeTreePortals(tree.get());
|
||||
|
|
@ -638,7 +642,7 @@ static void ProcessEntity(mapentity_t *entity, const int hullnum)
|
|||
FillBrushEntity(entity, tree.get(), hullnum);
|
||||
|
||||
// rebuild BSP now that we've marked invisible brush sides
|
||||
tree = BrushBSP(entity);
|
||||
tree = BrushBSP(entity, false);
|
||||
}
|
||||
|
||||
MakeTreePortals(tree.get());
|
||||
|
|
|
|||
Loading…
Reference in New Issue