oops I should have tried compiling
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6035290c70
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@ -1799,12 +1799,6 @@ const bspversion_t bspver_qbism{Q2_QBISMIDENT, Q2_BSPVERSION, "qbism", "Quake II
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},
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&gamedef_q2};
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bool surfflags_t::needs_write() const
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{
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return as_tuple(*this) != as_tuple(surfflags_t());
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}
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static auto as_tuple(const surfflags_t &flags)
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{
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return std::tie(flags.native, flags.is_nodraw, flags.is_hintskip, flags.is_hint, flags.no_dirt, flags.no_shadow,
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@ -1814,6 +1808,11 @@ static auto as_tuple(const surfflags_t &flags)
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flags.world_units_per_luxel, flags.object_channel_mask);
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}
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bool surfflags_t::needs_write() const
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{
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return as_tuple(*this) != as_tuple(surfflags_t());
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}
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bool surfflags_t::operator<(const surfflags_t &other) const
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{
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return as_tuple(*this) < as_tuple(other);
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@ -338,10 +338,10 @@ static void CheckEntityFields(const mbsp_t *bsp, const settings::worldspawn_keys
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entity->shadow_channel_mask.set_value(entity->light_channel_mask.value(), settings::source::DEFAULT);
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}
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if (!entity->surflight_minlight_scale.isChanged()) {
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if (!entity->surflight_minlight_scale.is_changed()) {
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if (bsp->loadversion->game->id != GAME_QUAKE_II) {
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// TODO: also use 1.0 for Q2?
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entity->surflight_minlight_scale.setValue(1.0f, settings::source::DEFAULT);
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entity->surflight_minlight_scale.set_value(1.0f, settings::source::DEFAULT);
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}
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}
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}
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