light: tweaks to usage text

This commit is contained in:
Eric Wasylishen 2016-06-01 17:38:30 -06:00
parent 26fd4b6d28
commit ecea00cec2
1 changed files with 2 additions and 3 deletions

View File

@ -1241,8 +1241,7 @@ static void PrintUsage()
{
printf("usage: light [options] mapname.bsp\n"
"\n"
"* means available as a worldspawn key prefixed by an underscore\n"
" e.g. -light becomes \"_light\"\n"
"* = also a worldspawn key with underscore prefix; -light becomes \"_light\"\n"
"\n"
"Performance options:\n"
" -threads n set the number of threads\n"
@ -1276,7 +1275,7 @@ static void PrintUsage()
"Bounce options:\n"
"* -bounce [n] enables 1 bounce, 0=disable even if set in worldspawn\n"
"* -bouncescale n scales brightness of bounce lighting, default 1\n"
"* -bouncecolorscale n amount to use texture color in bounce lighting, 0=none (default), 1=fully\n"
"* -bouncecolorscale n how much to use texture colors, 0=none (default), 1=full\n"
"\n"
"Postprocessing options:\n"
"* -gamma n gamma correct final lightmap, default 1.0\n"