light: tweaks to usage text
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@ -1241,8 +1241,7 @@ static void PrintUsage()
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{
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printf("usage: light [options] mapname.bsp\n"
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"\n"
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"* means available as a worldspawn key prefixed by an underscore\n"
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" e.g. -light becomes \"_light\"\n"
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"* = also a worldspawn key with underscore prefix; -light becomes \"_light\"\n"
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"\n"
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"Performance options:\n"
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" -threads n set the number of threads\n"
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@ -1276,7 +1275,7 @@ static void PrintUsage()
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"Bounce options:\n"
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"* -bounce [n] enables 1 bounce, 0=disable even if set in worldspawn\n"
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"* -bouncescale n scales brightness of bounce lighting, default 1\n"
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"* -bouncecolorscale n amount to use texture color in bounce lighting, 0=none (default), 1=fully\n"
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"* -bouncecolorscale n how much to use texture colors, 0=none (default), 1=full\n"
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"\n"
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"Postprocessing options:\n"
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"* -gamma n gamma correct final lightmap, default 1.0\n"
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