qbsp: use tree_split_t::PRECISE on second BrushBSP for hulls
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@ -546,7 +546,7 @@ static void ProcessEntity(mapentity_t &entity, hull_index_t hullnum)
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if (FillOutside(tree, hullnum, brushes)) {
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// make a really good tree
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tree.clear();
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BrushBSP(tree, entity, brushes, tree_split_t::AUTO);
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BrushBSP(tree, entity, brushes, tree_split_t::PRECISE);
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// fill again so PruneNodes works
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MakeTreePortals(tree);
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