qbsp: use tree_split_t::PRECISE on second BrushBSP for hulls

This commit is contained in:
Eric Wasylishen 2022-09-18 18:05:28 -06:00
parent acf334daee
commit ed4e4d1327
1 changed files with 1 additions and 1 deletions

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@ -546,7 +546,7 @@ static void ProcessEntity(mapentity_t &entity, hull_index_t hullnum)
if (FillOutside(tree, hullnum, brushes)) {
// make a really good tree
tree.clear();
BrushBSP(tree, entity, brushes, tree_split_t::AUTO);
BrushBSP(tree, entity, brushes, tree_split_t::PRECISE);
// fill again so PruneNodes works
MakeTreePortals(tree);