qbsp: add docs for -convert option
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@ -82,6 +82,10 @@ Generate a hexen2 bsp.
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Write only placeholder textures, to depend upon replacements.
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.IP "\fB\-omitdetail\fP"
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Detail brushes are omitted from the compile.
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.IP "\fB\-convert <fmt>\fP"
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Convert a .MAP to a different .MAP format. fmt can be: quake, quake2, valve, bp (brush primitives).
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Conversions to "quake" or "quake2" format may not be able to match the texture alignment in the source map, other conversions are lossless.
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The converted map is saved to <source map name>-<fmt>.map.
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.SH "SPECIAL TEXTURE NAMES"
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.PP
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@ -634,6 +634,7 @@ PrintOptions(void)
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" -epsilon [n] Customize ON_EPSILON (default 0.0001)\n"
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" -objexport Export the map file as an .OBJ model after the CSG phase\n"
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" -omitdetail Detail brushes are omitted from the compile\n"
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" -convert <fmt> Convert a .MAP to a different .MAP format. fmt can be: quake, quake2, valve, bp (brush primitives).\n"
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" sourcefile .MAP file to process\n"
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" destfile .BSP file to output\n");
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@ -827,7 +828,7 @@ ParseOptions(char *szOptions)
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} else if (!Q_strcasecmp(szTok2, "bp")) {
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options.convertMapFormat = conversion_t::bp;
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} else {
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Error("Invalid argument to option %s", szTok);
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Error("'-convert' requires one of: quake,quake2,valve,bp");
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}
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options.fConvertMapFormat = true;
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