light: build fix. Glass/fence textures will need to be fixed.
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@ -310,6 +310,9 @@ SampleTexture(const bsp2_dface_t *face, const mbsp_t *bsp, const vec3_t point)
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if (!bsp->rgbatexdatasize)
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return sample;
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// FIXME: re-enable the following code
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return sample;
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#if 0
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const auto *miptex = Face_Miptex(bsp, face);
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if (miptex == nullptr)
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@ -329,6 +332,7 @@ SampleTexture(const bsp2_dface_t *face, const mbsp_t *bsp, const vec3_t point)
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sample = data[(miptex->width * y) + x];
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return sample;
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#endif
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}
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/* assumes point is on the same plane as face */
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