light: PrintFaceInfo: also print the interpolated normals
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@ -290,10 +290,12 @@ PrintFaceInfo(const bsp2_dface_t *face, const bsp2_t *bsp)
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int edge = bsp->dsurfedges[face->firstedge + i];
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int vert = (edge >= 0) ? bsp->dedges[edge].v[0] : bsp->dedges[-edge].v[1];
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const float *point = bsp->dvertexes[vert].point;
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logprint("%s %3d (%3.3f, %3.3f, %3.3f) :: edge %d\n",
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const float *norm = GetSurfaceVertexNormal(bsp, face, i);
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logprint("%s %3d (%3.3f, %3.3f, %3.3f) :: normal (%3.3f, %3.3f, %3.3f) :: edge %d\n",
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i ? " " : " verts ", vert,
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point[0], point[1], point[2], edge);
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point[0], point[1], point[2],
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norm[0], norm[1], norm[2],
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edge);
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}
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}
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