light: bounce: use both bounce light normal angle, and receiving surface normal angle to scale bounced light

This commit is contained in:
Eric Wasylishen 2016-04-30 00:26:08 -06:00
parent a283a623ae
commit f446ba1ddf
1 changed files with 1 additions and 1 deletions

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@ -1586,7 +1586,7 @@ GetIndirectLighting (const bsp2_t *bsp, const bouncelight_t *vpl, const bsp2_dfa
BounceLight_ColorAtDist(vpl, dist, color); BounceLight_ColorAtDist(vpl, dist, color);
// apply angle scale // apply angle scale
VectorScale(color, dp1, color); VectorScale(color, dp1 * dp2, color);
} }
bool bool